The Trick that will Make Your 3D Models 10X Better!

39,713
0
Published 2024-07-05
The first 500 people to use my link will get a 1 month free trial of Skillshare skl.sh/kaizentutorials06241

There's a technique to getting good looking 3D models in Blender. It might seem obvious, but knowing how to use bevels, how they work and what your options are is powerful knowledge that will help improve your 3D skills. In this video you'll learn all about the Power of Bevels in Blender.
-----------------------------------------------------------------------------------------
🫶Support and Follow:
Join the Kaizen Discord: discord.gg/kaizen-s-blender-dojo-91886994183750867…
Instagram - www.instagram.com/kaizentutorials/
Twitter - twitter.com/kaizentutorials
-----------------------------------------------------------------------------------------
Chapters:
00:00 Intro
00:35 Why we use Bevels in 3D software
01:41 The Bevel Modifier in Blender
05:36 Bevel Setting to do it Right
09:27 A Practical Example to using Bevels
----------------------------------------------------------------------------------------
🎶 Music:
Epidemic Sound
share.epidemicsound.com/73h5ua
-----------------------------------------------------------------------------------------
If you're reading this you should go back up and subscrib

All Comments (21)
  • @YBlender
    Not sure if it was talked about but make sure to apply your objects scale before bevelling.
  • @Bwaptz
    Why am I watching a whole video about beveling? And why is it actually interesting? 😂
  • @MrRuumi1
    You can use bevel weights with bevel modifiers in order to controll each edge individually for non-destructive modeling. So yeah I'm stikcing to my beloved bevel modifier
  • @IamSH1VA
    "The Power of Bevel compels You" ...... everytime
  • Don't forget about the bevel node in the shader! It's really useful when you have far away stuff and don't want to add any geometry at all! I like to use it for wall corners. Gets rid of those sharp unrealistic junctions. And for more detailed models, you can even add noise/dirty details to the node to make it even more realistic. Great video!
  • I'm not a professional modeler, and I'm still learning blender, but I often bevel things and sometimes I do change the width type to percent, mainly for more precision or simply because it produces a different result that I prefer over the default type.
  • @rbettsx
    I think it's important to mentally distinguish 'form' bevels (for shape) from 'detail' bevels (for light response), and handle them separately. For convincing normals at corners, detail bevels should have an even number of segments.
  • @にぱー
    7:30 Face strength is used for the Weighted Normals modifier. Stronger faces will maintain their flat appearance when adjacent to the weaker faces(which will look smoothed out) Like in this case at 8:53 Even despite the weighted normals modifier, the sides still aren't looking perfectly flat. They look slightly bumped out when you look at proper angle. To fix this, just make the big faces have Strong face strength and the beveled edges have Weak. (And enable usage of Face strength in the Weighted normals modifier). The difference is subtle but makes it better.
  • @1coquo622
    Personally I sometimes use the percentage bevel to increase the polygon number of a part of an object. For example an oval of only 8 sides, just put the bevel as a percentage to have more polygons (don't forget to merge by distance after the bevel). Also practical for going from a low poly to a high poly in a video game
  • @Argodux
    I’m really interested in how you made the plasticky texture in the final render, like the orange of the light coming through as if it’s somewhat transparent like if you put a light behind your thumb
  • @gurratell7326
    Bevel is king! Too bad Blenders bevel has been bugged for years now, messing up the UV and any edge data quite severely and they won't fix it for some unknown reason. I guess they're waiting for bevel v2 that's supposed to come to geo nodes, but that one have been postponed for a year or so now as well. Love that Blender is free and open source, but sometimes it has it's prices..
  • @KabeeshS
    The quality of this video is like I'm watching a movie itself. Thank you so much.
  • @Nickcreations.i
    Woah learned a lot of new things from this great video, I hope you kaizen will soon reach 200K
  • @spartan22550
    in max there is an "alternative" to bevel workflow, you can put weight on edges, it work well becaue you can add edit poly modifier after that and still change value of weights before subdiv. That's something i miss switching to blender.