The Celeste Speedrun That Does Nothing for 472 Hours
744,272
Published 2023-07-01
►Watch @EuniverseCat's 16 grab run: • The Three Week Long Celeste Speedrun
►Support me on Patreon: www.patreon.com/Msushi
►Twitch: www.twitch.tv/msushi
►Twitter: twitter.com/Msushi_
►Second Channel: youtube.com/c/MsushiRuns
Music used (in order):
Dustforce OST - 9-bit Expedition
Baba Is You OST - Wall Is Stop
Celeste Farewell OST - Beyond the Heart
FTL: Faster Than Light OST - Colonial Explore
Portal 2 OST - Robot Waiting Room #3
OMORI OST - White Surf Style 6
Ducktales (NES) - The Moon Theme
Thanks to fishmcmuffins, amberlovesarchie, ruyunata and buhbai for helping with the video creation process.
This video is not an actual speedrun world record, nor a speedrun tutorial. This video is a showcase of a speedrun strategy that goes in-depth to the various tricks, glitches and bugs that make the strategy possible.
All Comments (21)
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Imagine a run being so outrageously long that someone finds an entirely new skip well after it starts and the runner can just incorporate it on the spot.
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Link staring at a rupee for 17 hours 🤝Madeline waiting around for 118 hours 🤝 The Knight killing bees for 45 hours 🤝 Mario pushing against a wall for 23 hours
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Link: I've been staring at Rupees all day! Madeline: Hold my beer.
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Don't you just love it when you stand still for 118 hours in order to become nearly immortal
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i love it when low% runs make you just sit around and do nothing for hours at a time
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"You see, there's a floating point variable" AHHHHHHHHHH
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Had a great time working with Sushi on this! If you have any questions about the run, I might see it if you reply to this, but I'll definitely see it if you comment on the vid linked in the description!
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celeste speedrunners in 2020: spikes are a suggestion celeste speedrunners in 2023: what is a spike?
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Reminds me of the Twilight Princess low% run where you stare at a rupee for 17 hours to glitch through a wall to avoid grabbing a key
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finally, a Celeste run that mirrors my own approach to mental health struggles
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When I saw the title I was immediately like: “this either low% or 100%”
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I never thought a video about doing nothing would grab me, but Msushi pulled it off!
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This reminds me of Hollow Knights Low% True Ending run where you kill bees in the same room for 45 hours
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As soon as you hear a timer based value that relies on a floating point you know the glitch is gonna involve several hundreds of hours waiting
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I love how the rules eliminate the "half a-press" debacle outright by instead counting how many times you have to grab a wall.
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The limits of Low% categories are always hella interesting to watch, great video as always man 💙
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I think my new favorite categories of speedrun are all the ones where the optimal strategy takes literal days.
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6:23 "The community discovered that spikes don't actually do anything."
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plot twist: the glitch was intentional and it was just the developer's way of saying "you've been here for 118 hours. i'll help you get through this as best i can, but please take a break"
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So this is the reason why the latest TAS has achieved things never seen before Since that day, I wondered how they were managing to go through certain spikes that you would never think were possible