Procedural Running / Galloping in Minecraft

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Published 2024-08-02
In this video, I show you how to create a spider with a procedural galloping animation.

Previous Video:
   • Procedural Walking Animation in Minec...  

Source Code:
github.com/TheCymaera/minecraft-spider

World Download:
www.planetminecraft.com/project/spider-garden/

All my links:
heledron.com/links/

Inspired by:
Coding Adventure: Game Idea Generator by Sebastian Lague
   • Coding Adventure: Game Idea Generator  

Music & Sound:
Labyrinthine - Minecraft: The Wild Update (Original Game Soundtrack) by Lena Raine
Chrysopoeia - Minecraft Nether Update (Original Game Soundtrack) by Lena Raine

Shaders:
Complementary Shaders (Reimagined)

Tools Used:
Davinci Resolve - Editing
Krita - 2D Graphics
Blender - 3D Graphics
CodeSnap (VSCode Extension) - Pseudo-code snippets
Minecraft

Chapters:
0:00 - Improvements
1:01 - Galloping
1:54 - New Physics
3:50 - Cloaking
4:40 - Vector maths for FABRIK
5:42 - Saddle
6:06 - Variations

All Comments (21)
  • @heledron
    For those new here, everything you see is rendered with display entities, and is thus compatible with vanilla clients. Some people were asking for a release on the previous video. The plugin has always been open-source on GitHub, and a pre-built version for non-technical users is avalible on the "Releases" page. It's a bit of a mess and contains some residual code from previous experiments. I'll try to clean it up and maybe provide some code-snippets in the following days.
  • They move so fluidly, and especially with the camouflage, it almost feels like you’re watching some sort of predator
  • @user-xr7fw4ks2n
    This could probably make an actually scary minecraft horror mod.
  • @geekjokes8458
    the animation is so good that everytime you throw a trident i think "no dont hurt hiiiiiiim"
  • @Lucas-bb3ji
    Imagine if this thing had its own AI. Combine that with it being customizable and it would probably be one of the most unique mobs to ever exist.
  • @wemz2782
    this guy throwing tridents at his netherite robot spiders as the same vibe as those videos of those guys kicking over boston dynamics robots
  • @Froggsroxx
    Ah the nightmare returns 6:15 actually scarier than anything else, the way it presses itself to the ground is so creepy 7:10 horrific
  • @Daenthio
    The supersized angel looks like some kind of a sci-fi horror monster controlled by a billion magnets or something.
  • @lolglolblol
    7:55 I really like this effect of it losing its camouflage when hurt. Seems like a cool game mechanic
  • A survival world full of these trying to attack you would be awesome. I’m so excited for the future of this.
  • @Heavy_Lvy
    they move so creepy, make a horror map with this
  • @entropy404
    7:10 this thing is more down right horrifying than anything I've ever seen in any video game or movie, having random variations of this thing as a mob would be absolutely insane
  • @Addsomehappy
    The "Angel" demo with some random floaty-ness added could make for a mean octopus-like creature
  • @hsngm33
    7:50 i just got an idea, imagine if they could detect and move to dodge tridents, that would be sick af
  • @fqidz
    This would be insane for the modding community if you turned this into a fully fledged procedural animation library. Think of all the new mods that could be made.
  • @KumaLynx-mj9cz
    7:10 angel is nightmare fuel, this thing looks forbidden like a Lovecraftian god
  • @Voador4000
    I'm really impressed at how one person made a better movement system than lots of games
  • @U.Inferno
    The animation is so lifelike I keep thinking "stop messing with it you'll make it angry"
  • @YoYoBobbyJoe
    This is an insanely cool proof of concept, and it keeps getting cooler! As a small bit of feedback, I finally figured out what was bothering me about the design of the creatures: All of their legs originate from the same point, rather than different points on a body. It would be cool to see a creature with at least one body piece with the placement of the root nodes at slightly different positions along it.
  • @yaksher
    the giant, no rotational constraints version with camouflage is definitely kinda terrifying.