Forbidden Siren: The Most Unforgiving Survival Horror Game

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2023-10-07に共有
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Join me as I discuss one of the best survival horror games of all time... which is also made by the creator of Silent Hill! It's a longer vid than I'm used to making, but I hope you enjoy this retrospective type vid!

Thank you to Miki Takahashi and ‪@BokehGameStudio‬ for answering some questions I had! Link to the interview:
www.tumblr.com/eurothug4000/730482862983446529/for…

Thanks to the guest voices too! They saved my vocal chords and make great content too!
‪@wizawhat‬ ‪@indeimaus‬ ‪@tangomushi‬ ‪@maraganger‬ ‪@Foxcade‬ ‪@BobbyBroccoli‬ ‪@Ecdycis‬ ‪@ArchitectofGames‬ ‪@supereyepatchwolf3007‬

And thank you to ThePepperRoni (twitter) for the voiceover mixing, @hotcyder for the thumbnail and @AdamLane4 for script proofing!

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MUSIC USED: pastebin.com/Tj5dQrYn
Red Paint Drop BG: www.pexels.com/video/red-paint-dropping-on-the-wat…

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コメント (21)
  • @TheBeird
    This game looks like it captured the Uncanny better than any other horror game ever made. Looking at it gives me chills. I've heard music from these games for years, and thought they were good but they didn't prepare me for the visuals
  • @benguin8683
    Hoooly shit, this video unlocked so many memories for me. This game was a phenomenon with the circle of kids in my street back in the late 2000s because this internet cafe clerk guy (who's Japanese) was a huge fan of the series. It was like a secret code or a general interest to get a conversation going for kids from my street. Whenever he's booting it up on the cafe's crappy 1:1 monitor to play this game he always tells us to "look away" and that "this game is for big boys only!", of course that warning sounds like a challenge to a bunch of middleschoolers and we promptly get scared shitless from just huddling behind the guy and watching him play. He'd always translate the dialogue for us and teach us a thing or two about the language, but the best part about it all is hearing whoever the lucky bastard holding the controller is scream in sheer terror when we pass it around and having a good laugh about it LMAO Hell I'm willing to say it was a very heartwarming little weekly thing (despite the choice of game) seeing kids from completely different backgrounds and statuses just messing around and having fun As it currently stands, the clerk guy moved back to Japan in 2011 and the letters stopped coming a year later (when the cafe was turned into an office and later on abandoned) Our circle went separate ways when highschool came around or just from general life reasons. As much as this game kept me up late at night when I was younger (and probably scarred me to hell and back), it was definitely a one hell of an experience for me. 10/10
  • absolutely blown away by the genius of the “I sure wouldn’t want my sight jacked, it’s a total breach of PRIVACY” that led into the sponsor.
  • My dad took me to a video store in a different suburb when I was 9 years old in 2003, and said I could rent a PS2 game. As a very normal 9 year old girl would do, I picked Forbidden Siren! I booted it up to play, and got the scariest fucking piece of media I'd ever experienced. I genuinely cried myself to sleep that very night, imagining horrific faces at my window. Good times.
  • I am glad that you mention that SIREN is not an unreasonably difficult game, and that it is possible to reach the true ending with only the hints in the work and in the manual. In Japan, SIREN has a cult following that rivals or exceeds that of Resident Evil, Fatal Frame, and Silent Hill, and commentary videos and RTAs still abound. Still, I found this video to be very valuable for Japanese people as well. There are many videos that mention individual topics, such as discussions focusing only on the story, commentary describing the innovative gameplay, strategy, and behind-the-scenes stories of production and filming. However, there has never been a video that explains SIREN in an objective, comprehensive, and detailed manner from all perspectives for those who are unfamiliar with the game. This is one of the best first videos a SIREN fan can show to drag a friend who knows nothing about it into the swamp! However, although I was able to read it with no problem using the automatic translation, it would be even better if there was a Japanese translation, as some proper nouns such as Hanyu Snake Village, Shiro and Fallen Tatsuko are fannishly written. DeepLで翻訳しました
  • @chloewebb5526
    I was born and raised in Detroit, a place that stopped growing in the 60s-70s. I remember walking through abandoned houses and stores all the time with my dog when I was a kid, wandering farther from the house than I was supposed to.. But there wasn't many kids or people nearby, much of the neighborhood was burned down, abandoned, or simply just grass and fields with pavement showing you were city neighborhoods used to be. Games that have taken place in faithfully recreated ruins have always given me a strange feeling of comfort and sadness at the same time. I've always said that being in abandoned buildings can feel like being in so many places in time at once. You feel the echo of the past glory, while looking at the marks of all the people who have been in the room since it was abandoned. The last person to organize it. The person that walked through and left a bottle of booze. The people that through rocks through the window one day just for the quick satisfaction of the shattering glass. Sometimes you find parts that don't seem as abandoned as the others, they seem visited regularly for various reasons. Video games can give that sense of horror, inspection, and loneliness so well. I used too think I just found these things comforting because of where I grew up and exploring the buildings and places as a kid, growing up and painting them as I got older. However I've noticed that people who enjoy these games tend to have similar emotions towards them. There is something truly special about these places - whether the abandoned places you remember from childhood, an abandoned rural village in Japan, or an evacuated zone in Ukraine thats been abandoned since the days of the Soviet Union. Abandoned places are like physical memories or thoughts that exist in multiple parts of time at once, and I love them.
  • Forbidden Siren is one of those survival horror game franchises which if you are playing PROPERLY it is almost as if all the illusion of choice that usually comes with interactivity evaporates entirely. Because otherwise you are looking at Game Over screens a lot.
  • @Swancorner
    The chapter cards showing the actual timecode of the video is so sick and such a nice touch. Editing effort appreciated 👌🏻
  • I love how dedicated and close the entire development team was. Everybody did their part, and everybody was recognized for it. You just absolutely love to see it.
  • i love the photorealistic face motion, it was so original sadly they stopped using it since they using face cgi i hope indie game can capture the feel from siren game
  • Hopefully you get your Silver Play Button soon, because you certainly deserve it. Everything from your topic choices, research, editing, and voiceover work are ace.
  • @surlyunicorn
    so grateful whenever someone makes a video about this game bc it is criminally unrecognized for how scary it actually is
  • @bayamoth
    You've just brought back a DEEP memory of reading about this game in GameInformer as a child and being both incredibly curious and scared shitless of this title. Thank you for letting me experience it through your work!
  • The amount of passion clearly poured into this game is staggering. The graphics and art direction look genuinely like something that could've come out this year out of the retro ps1/ps2 wave. I have no idea how I never heard of it! It's nice to see a game be this beloved by both fans and devs years after it's release, specially nowadays when even great, critically aclaimed titles so often come packaged with development horror stories or studio layoffs/shutdowns...
  • I have always had a weird soft spot for forbidden siren growing up. I even remember writing a film for it when I was 15. It was awful. I always have time to listen about Siren.
  • @windego999
    Forbidden Siren is less like a survival horror and more like this weird camera puzzle that wants you to keep going at it until you figure out exactly how to give all the enemies the slip. It re-contextualizes what people expect out of a game like this when a lot of other survival horrors want you to just conserve ammo and stand your ground when absolutely necessary.
  • I think this might be the first review I've seen of Siren to mention the alternative method for the "towel" puzzle. I'm glad you did because many of the secondary objective requirements do have backup solutions if you did not find the prerequisites for the normal solution. In fact, you can complete every secondary objective prior to unlocking direct control of the link navigator without meeting their supposed prerequisite. They all have some backup method. The first required prerequisite is for Naoko's secondary mission where she needs to incapacitate all Shibito, which funny enough is the EXACT mission that unlocks the link navigator. The game can get a little janky, but it's to the team's credit that if you do miss any secondary objective prerequisites, you're not forced to repeat the loop again. At least as long as you don't give up.
  • The plot of siren is very similiar to Bloodborne's Old Huhters DLC. The otherworldly entity appears in a starving village and gets consumed. It curses the people and locks them in time