FX Demoreel 2014

Published 2014-01-18
This is my very first demoreel.
Main Works:
1) Burning Cottage: Maya fluids
Pulldownit for wood breaking
Lighting flickering using MEL expressions

2) Bulb Explosion: Pulldownit for Big chunks
nParticle instancer for small chunks
nHair for spring wire
Maya fluids for smoke

3) Strawberry: Simulation & Mesh building in Realflow
Shading, Lighting & Renderingin Maya using V-Ray

4) Ceiling Breaking: Pulldownit for ceiling break
chunks (nParticle) emission using MEL, derived by velocity
Main Dust & Ground Dust using Maya fluids
Composed in Fusion

R&D:
1) Fire & Smoke test in Maya
2) Candle flame in Maya

All Comments (7)
  • @cebasVT
    Prasoon, Very engaging work !  Try thinkingParticles 6.0 - powerful rule-based procedural features (see http://cebas.com/?pid=productinfo&prd_id=187) as well as our #1 render: GPU-powered high speed  moskitoRender ( see http://cebas.com/index.php?pid=productinfo&prd_id=175).  BTW, did you know that Allan Mckay is conducting an advanced Technical Director wshop intake this April 2015 (check it out on our http://www.cebas.com slider link) if you wish to advance your FX skills.  And If you have used thinkingParticles / moskitoRender / finalRender in your 3d creatives - Cebas will showcase your work on Cebas Gallery (see http://cebas.com/?pid=image_gal) with full credits return to your link.  Thanks! Cedar for Cebas Visual Tech