Why old lore Skyrim is the best Skyrim || Introducing "Skyrim: Home of the Nords"

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Published 2024-01-05
#morrowind #elderscrolls #skyrim #videogames

Introduction to "Skyrim: Home of the Nords". I may got bit carried away on the topic of old vs new lore, so my apologies. I won't, however, apologize for abusing too many "seen any elves" jokes.
Also, this was a first video recorded in my new place and there was some unexpected echo in the audio. I tried cleaning up in audacity best I could. I'll fix it up for the future. Other than that, I just talked about things I like the most without spoiling too much. Hopefully, now I can start a whole series on specific lore videos set in Skyrim Home of the Nords.
Thank you all for watching and support!

00:00 Intro
02:20 Project Tamriel: the great vision
06:39 Old Lore
08:31 Setting the stage
12:10 War of Bend'r-mahk
14:29 Geopoitics
19:58 Settlements
22:32 Bears of the Frontier
25:32 Vorndgad forest
26:40 Dirrenni ruins
29:06 Flora and fauna
33:23 Conclusion - perfect medieval rpg

All Comments (21)
  • @mpg272727
    I'm still mad that Bethesda decided to reuse the imperial pantheon as Skyrims gods rather than the old Nord gods as "otherwise it might confuse players coming from Oblivion".. Always sounded like such a stupid excuse
  • @Darumaster
    I can't wait for the entire continent of Tamriel to be playable in the year 2111
  • @WalrusWinking
    I miss the Celtic influences on the older lore of the Nords. It gave them a really cool feel, when they made Skyrim they went all in on the Scandinavian influence and completely trashed the Celtic feel.
  • @charlieboone1298
    It's pretty fashionable for TES fans to shit on Kirkbride these days, and sure, the man could use a collaborating editor sometimes, but he's what made TES so unique and beautiful, and astonishingly weird. It was a D&D homebrew before, and without the bizarre wonder of Morrowind, that's all it would have ever been. Since he left, Howard has made the lore increasingly stale, while making occasional bits of Kirkbride's writing canon when it's convenient. I don't have high hopes for TES6, especially after the bland, dated nothing-burger that Starfield turned out to be, so thank fuck the community is still turning out gold like this.
  • @Diesalot-sc9qz
    Regarding the Minotaurs, PT intends to have 10 unique clans of the race, including one that views themselves as the true emperors of Cyrodiil. There are also going to be Minotaur priests, legionnaires and merchants
  • @SRMC23
    Nord Culture was more on the totemic side like the early germanic tribes with the whole idea of their gods being represented by animals instead of personified humans like imperial/elven religions. Tsun, Stuhn, Kyne, Shor, etc. we see them in TES:V Skyrim as the animal symbols of barrow ruins. They gave up all of that and started to adopt a more Imperial/Breton way of living which is part of why so many fled to the Stormcloaks in the game. They want to go back to that ancient Atmoran heritage that they lost after centuries of intermingling with the Empire. The Nords show in this mod seem to follow that original concept, of them being the Goths, Saxons, Franks, and other germanic tribes that lived up north of Rome and which reveled in that warrior culture. Skyrim nords are not supposed to be like medieval skandinavians, that was a fuck up with the timeline.
  • @wybub
    I completely agree! Home Of The Nords is what I wanted from Skyrim when it came out. It has what, to mean, makes Elder Scrolls what it is. The Kirkbridian approach of combining familiar elements with totally alien and focusing more on geopolitics with elements of the high magic inherent in The Elder Scrolls. a world where healing magic and potions are so common they appear to be the standard for healing for instance. Home Of The Nords makes the very familiar environment of skyrim--a very boreal setting, combined with elements of Russia and Canada, and throws in totally alien stuff it never treats anything less then normal. A spikeworm and snowray is just as normal to the world of TES old lore as a bear or a wolf is. The fact their focusing so much on the human provinces now is disappointing since they won't try to make it alien or weird in any impactful way. Bretons, Redguards, Nord and Imperials are just as unique as any of the elven races when you follow their lore. Also, I hope recovery is going well my friend!
  • @Sarum9nich
    As a small note - unliked dwemer direnni are not gone. They are still around as a high elf clan in summerset isles.
  • @Billy_MacBilly
    The reachmen seem to be based off Irish and Scottish celts imo, especially since they seem to mostly live in the Druadoch Highlands (like the Scottish Highlands) their names are very similar to tradional Irish and Scottish names, their magic is maybe like ancient Irish and British druids (and how it was viewed by ancient Romans or German invaders?) one reach man village is called Rauiri which is literally an Irish name more commonly spelt as Rory
  • @h.w.4482
    kirkbride and george lucas are really similar in that they do their best work when paired with someone who can talk them down sometimes, making their ideas more refined. left unchecked they kinda go hog wild
  • old skyrim was fucking beautiful. as someone who got into the series from skyrim reading about the other regions blew my mind. i wish theyd leaned more into the norse aspects of their culture. when i played oblivion i never felt like i left skyrim. atleast in terms of how people acted
  • Ah yes, the real Skyrim we never got...Such a shame, I love the old lore so much more. One of my biggest disappointments of Skyrim the game was the absence of original Nordic religion. Even the civil war was all about imperial god Talos, but also the landscape, the Reachmen, Nordic traditions, all of that was lacking in development. Glad that at least the community is making things much, much better.
  • @Denis-lp3pz
    Thanks again for this wonderful overview! Some comments: - The next release is gradually moving into quest-development stage, while some bigger interiors still remain in making. The city of Markarth Side is filled with NPCs already, and there are some misc quests finished and reviewed even. But the main focus in PT right now is on releasing Anvil, since Province: Cyrodiil didn't have public releases for a very long time. - The next SHotN release after Markarth Side will most likely be Falkheim, which is a corner of land north of Markarth Side and west from Haafingar. It's capital is the town of Snowhawk, which is the last bit of exterior left in development for this area. The difficult part is, we need someone to model 3D assets for house interior set of this culture. Interior sets being one of the most difficult types of 3D assets. - The Reachmen being similar to Orcs has additional hidden sense in the fact that they use pitched down vanilla Orc voicelines. We're still looking for a voice actor to provide custom voice over for the race. - Kreathi minotaurs are named like that probably to distinguish them from Cyrodiil minotaurs. The latter are much more sentient and civilised. You will get to help one minotaur priest in the upcoming Anvil release as a part of a faction equivalent to the Imperial Cult. - The Bear Clan, just like the Nordic rulers of Dragonstar, are the remnants of warring parties left from the old border conflicts. They are struggling to fit into the relatively peaceful world of the modern Reach. The player will get to resolve the status quo in the upcoing release.
  • @dieselface1
    This makes me wish there was a mod project for Skyrim itself focused on recreating the world to fit more with old Bethesda lore. Sure, you can restore a lot with individual mods but different modders have very different styles and visions and it all feels a lot more disjointed than something that a team like the one behind this mod can make.
  • @sneeu27
    Reachmen worship the Daedric Princes. They call them the Spirits. It also seems the Hagravens are the actual leaders of the Forsworn. They have a ritual where they replace a persons heart with a briarheart flower as a Lorkhanic Re-enactment. Lorkhan had his heart removed by Auriel (the Elven god)
  • @sasha1mama
    That kobold is nightmare fuel. If I'd seen that as a kid, I'd have been creeped out to an unreasonable degree...then eventually gotten over it after countless hours of exposure and killing them.
  • @Markk4kk
    This might be an unpopular opinion but I actually prefer Skyrim and nord areas in Morrowind rtaher than skyrim. There's a certain scale, colour, atmosphere and charm that Morrowind provides compared to skyrim.
  • Can I say how refreshing it is to watch a video where I'm not having a corporate sponsorship rammed into my ears and that has obviously been made by a fan of the material Excellent video, silky smooth footage, great job lad. Can't wait for any playthrough videos you might come out with! :)
  • @Slender_Man_186
    I remember when the Thu’um was a Nordic wind magic that had no connection to Dragons.