Why So Many People Refunded Minecraft Legends within an Hour

2,159,603
0
Published 2023-05-16
Is Minecraft Legends really that Bad? Can we already call it a Failure? Join me as we analyze the game's pacing issues, delve into its gameplay mechanics, and highlight missed opportunities. While the initial 10 minutes showed promise, the following hour proved to be underwhelming, prompting a significant number of players to request refunds. Find out all the details in this video!

All footage you see was recorded on a Nintendo Switch. While there are various performance issues, that is however not the focus of this video.

If you have any questions or ideas for more videos, feel free to let me know your feedback in the comments. I'm always open to looking at issues from a different perspective and to trying new things!

Chapters:
00:00 - Intro
00:25 - Where it went wrong
02:40 - Making an Impression
03:35 - How Minecraft Legends left an Impression
04:33 - Dissecting the First Hour
07:41 - How Minecraft Legends could've been better
12:08 - Where there's Light ...

All Comments (21)
  • @nap0038
    “The piglins are mounting an attack at another village. There is no time to waste; the villagers need you” has the same vibe as “another settlement needs your help. Here, I’ll mark it on your map.”
  • @ShockAbe
    I feel like Minecraft is a game you can't make a spinoff of, without that spinoff dying and being forgotten.
  • @l.virsigah9079
    What made me drop the game after the first campaign was the fact that you have a limit for building. Yes, there is a building limit and you can't do nothing about it unless you remove the ones you already built. There is no way to know where you built shit around your world (other than villages and bases) and if you built a bunch of walls... Good luck! The game has not a feature that allows you to mass remove building in an area, so you have to remove walls ONE BY ONE.
  • @pinqhitz9398
    they have to just make the main game focus on one major city instead, it would actually make you feel like your actions have a sense of longevity
  • @emberpowertcg7692
    Big shame most of the fantasy mobs seem to never make it into the main game
  • They should have focused on the multiplayer mode, it's really fun when you can communicate with your team
  • @EDreyer
    It actually looked so much fun and almost like a bullet-hell game in the beginning. But even without every playing the game I could see the difference within the first few minutes.
  • @Acupofwater_WAW
    They should also allow you to choose what side you're on and only allow fast travel to a place once you have discovered it.
  • @LimakPan
    Old RTS games were built to occupy you with many tasks at once. While your units travel you can build, while waiting for buildings you can scout your enemy. You're always occupied. Third-person strategy games always struggle with this. If you have too much to do, the strategy portion suffers, but if the game is too strategic, the third-person component becomes pointless. The idea is that controlling a hero would make the game simpler to understand, but it's always the opposite in practice.
  • @jeffHill645
    I think back through the journey of me really being a Minecraft fan, and in the end, after many disappointments in Mojang I come to realize that they really found a secret formula for a game like regular Minecraft, but they then take advantage of the franchise and its style by making games that fundamentally don’t survive the long term and don’t meet the expectations set for it.
  • So this is the game that caused Minecraft Dungeons that is an actual awesome game to completely die and being abandoned?
  • @vapecatt
    I think this is the beginning realization of a phenomenon known as "the curse of minecraft". No matter how successful the main title is the team at Mojang can't transfer that success to any of there spin off games.
  • @MSGT_Johnson
    Those first 3 outpost really feel like they should have all been combined into a single one. Could also argue making the fourth part of that merger.
  • @xyrkzes
    It’s incredible how Mojang is a multi million dollar company with the most popular game in the world, yet they post one small update for the game like every 6 months, and keep failing to make a successful spin-off game. I never play vanilla Minecraft’s cause the game lost my interest years ago, and the only reason I still play Minecraft every once and a while is because of the amazing mods that modders make all the time.
  • I think the best fix is making you able to equip other tools such as a pickaxe to deal damage to buildings
  • @Inkyink
    Stuff like Minecraft Legends just proves they should concentrate the team into the main Minecraft experience and take all these fun ideas there.
  • @mistertwister2000
    I feel like every attempt at a Minecraft spinoff from Mojang has been a reminder that the original game had a perfect formula that is difficult to replicate with something like story mode or legends
  • @Evanz111
    One of the most articulate ways to describe love for a game was you discovering they translated the game for so many voiced languages. That’s a really interesting insight, this channel is so well scripted! The language editing montage was a great touch too! ^^