ESO's BIGGEST Problem Is Only Getting Worse

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Published 2023-12-31
Plus The Easy Fix For 2024!

The Elder Scrolls Online was released in 2014, making 2024 the 10 year anniversary of the game’s launch on PC which is huge milestone. Getting here has been quite a journey, but after a rough start, ESO has performed consistently well over time, making it one of the most popular MMO’s available today. But even with it’s popularity and its consistency, no one is talking about this huge problem which is affecting player enjoyment and progression and this is an even bigger problem for more experienced players and MMO veterans. In this video, I’ll dive into exactly what this problem is and how it can be fixed to help refresh this game moving into year 10 and beyond.

   • Should You Play ESO in 2024? | New & ...  

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All Comments (21)
  • @Bumbum_Inspector
    I also think a big issue is they never add new abilities and/or morphs to the original class and weapon skill lines.
  • @aceslycer
    I think the entire inventory system could use a revamp. Increase the inventory space per character(250 for example) and significantly increase the bank space(let's be honest, 240 is not nearly enough if you have 20 toons and being forced to sub to eso+ for inventory management should not be a thing to begin with. At least make the crafting bag a one time purchase. For example, there are around 173 unique survey maps currently in the game(up to necrom). Instead of those wasting away space in our bank, why not add them to a special edition of Eidetic Memory(the reward we get from shalidor for finishing the mages guild questline) or the crafting bag. Adding them to the former could make them be active at all times until collected. Adding them to the crafting bag(I would see them do this far sooner) could work the same as my last point or would only work if moved to the main inventory.
  • @KniteShayd2
    1. Yes, More Slots! They can add 2 Earring Slots, 2 Bracelets, and a Charm slot. Boom! 2. They need to add more 1, 2, 3, and 4 piece sets to the game, going forward; including craftable sets. 3. They need to revist ALL existing sets & put stat bonuses on the sets that have non-stat effects. (Vicious Death, for example, has 2 bonuses for a full five piece; one stat bonus, and the 5 piece effect bonus). That way sets that no one uses can become viable outside their bonus/proc effect. 4. Devs need to be required to play EQ & EQ2, so they can see how class gear was so successful in those games. Then translate the positives from the 2, to ESO. 5. Add Race flavored gear. 6. Expand the Armor Skill lines, by adding more passives.
  • @JR1234567gamer
    I think this is a great idea! 👍 One reason why they may not have done this is because adding an extra gear slot automatically mean more checks & calculations the server as to make. I think with the right server improvements & optimizations this would be a viable option.
  • This is a great idea. It would cause of bit of power creep, but it would be fantastic. Class focuses, a bracelet slot, and backpacks (much more reasonable than capes). Those three slot additions could add sooo much to itemization. They also need to go back and tune up the countless unused sets with some buffs. The easiest (and probably best way) to do this is to more liberally add an extra stat line to the 5pc bonuses, just an extra line of crit, or resources, or weapon and spell damage, something like that. Just one additional line of weapon and spell damage can push a mediocre set to something shockingly useable (especially if that stat is penetration)
  • My husband and I have been playing for about 8 years, we didnt even have jewellery :) But yes we agree with you, even a bracelet with special powers, or an delayed explosive arrow would be nice. I would also like to see the Crown Crates 50% cheaper after all they are only pretend but they cost real money and way too much. Most people cant even afford to buy Plus Membership or the crates its really sad when new players aproach us for free armor :( Thankyou for all you do, Zelanndonii and Kevin Australia.
  • Mino! I agree! If you wanted to take it one step further you can customize this new slot even more with a skill line specific buff that the devs were intending. That would be to have a tattoo that corresponds with a specific skill line. So in essence if you are a Templar you would have the new class gear with a general class buff as the fifth. Then add the second pice (a tattoo) then the fifth becomes skill line specific with that tattoo.
  • @svengamings8658
    I think beside a class item slot to also introduce new weapon skill lines for example a unarmerd weapon skill line, a spellsword or even introduce new skill lines (rework) for existing weapon skill lines.
  • @DHDragon
    Out of curiosity, do you keep your written build guides up-to-date? Because I'm looking at your Necromancer Tank and I just have no idea if it's still solid, if it's been nerfed to Oblivion, if there are better gear sets now etc.
  • @glitchreal501
    Love the idea! I think after seeing the new crafting stations, there is something that could be there for sets. Imagine feeding full gold sets into a new "blank" set, and then being able to pick from the bonuses from what you fed into it. Your idea is definitely easier but i think if ESO can make more of the sets already out there, relevant again... Then we can ride that for the next 10 years
  • @Siberiasun2
    what if they added a gear slot for mythics so you don't have to give up on a monster set to use a mythic, or use 1 5 set and 1 broken set to use a monster set and a mythic. And instead of the class specific slot they make it so you can add another class skill to that slot or if you slot your own class it changes or buffs the specific skill you slot, and based off the grade of the slotted piece would increase how many skills in that line you can use, like the yellow version would allow you to equip 3 skills from that class line that you could pick from. It would really allow for some interesting character customization. Or scrap the 5 sets entirely and lower it to a 2 and 3 set bonus so you could really customize your builds better. Adding some new weapon skillines would go a long way too, like unarmed, wands ect.
  • @ryanivers8815
    I think a way to incorporate your idea while also combatting the issue of power creep would be that these class items, which take up one slot, give a significant bonus in one area for the price of taking a hit in another area. It would fit the theme that seems to play into the Hermeus Mora TOT deck too: that the setbacks makes these powerful cards nonetheless not overpowered since they can be disastrous to play if the setback happens to leave you open to your opponent in a way that is more significant than the benefit you get. In other contexts, of course, the same card bonus is overcoming it setback and can get you the win. So imagine applying this principle to item sets: people would need to really think strategically not only about what they pick, but also what circumstances those item bonuses and item setbacks should have them adapt to differently, so as to avoid succumbing to the setback while realizing the potentials of the benefits. This would diversify gameplay while also ensuring the class slot item continues to provoke strategic thought. If it's just benefits, one can slap it on and sort of forget about it. Not the same if it comes with both benefits and setbacks ;)
  • Thank you! I cannot justify picking up the Class sets available in The Archives at this time, and yes Itemization is, and has always, has been a problem in this game.
  • Very good idea! I've been hoping for a cloak slot for ages now. Just one more slot would change a lot the way we use gear imo
  • @michaelowens4507
    Been playing since the game was released. ANYWAY, what if, in addition to transmuting the traits on equipment; we could transmute the 2, 3, 4, and 5 piece bonuses of any set?
  • @terratrodder
    The only thing I want fixed is to not have forward movement stopped by a ground tile change. Having to jump over EVERYTHING, including stairs, is ridiculous.
  • @davidduvall1947
    I like this idea. Here's a counter/additional proposal: class based Enchantment. Something in the form of a non-craftable Rune that provides a class-based buff. It could be a small buff that could be stacked with others of the same type or (simpler to code) a singular one-off allowing mixing and matching depending on your play style and build.
  • @Valandhir
    While I don't see itemisation as a problem, I'd have another idea, instead of more gear slots. A a crafting option. Imagine you could take 5 pieces from your sticker book and turn them into say "Lesser aspect of the Sergeant" (Sergeants Mail) which crafts that bonus on a piece of existing gear. Imagine 10 items from the stickerbook would make the "Major aspect of the Sergeant" with which you can add the 5 piece bonus to your existing different set. The pieces would then vanish from your stickerbook and would need re-farming to craft the aspect again. That would give us interesting ways to add 1 or more additional set effect to a character already wearing 2 sets, and also make sure your sticker book will never quite be complete.