Gigachad Golem With Max Sized Slaps in Halls Of Torment
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Published 2023-07-15
Today we focus on the Goldem and initially, it starts out very disappointing. I honestly thoughti t would get nowhere and it will just be a boring video. But then the Gigachad Golem started slapping. Really hard. And once he starts slappig, he will never stop.
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All Comments (21)
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The golem is on a tether from you. It locks on to the closest enemy and follows it until dead. Once dead it has to move back in range of your tether to aquire a new target and attack again. If you want your golem to attack at all times just follow the golem around. Keep it within your tether range at all times. What you think is the golem walking around doing nothing is the time it is taking to get back into tether range to acquire a new target.
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The summon amount on the summoner gloves gloves actually seems to works like "Additional strikes" for the golem. At least when I used them. At the time my golem was sometimes double-hitting, and I didn't have any sort of extra attack stat. Duration also works on the spin obviously, so is a mixed bag for this kind of thing.
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He protec, he attac, but most importantly he slap.
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I've been enjoying these Halls of Torment build videos alot. Keep up the good work.
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"How good is the good?" - Dex, 2023
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I think the golem suffers from something not unique to it. On the shieldbearer, the auto-target doesn't work right until enemies are right next to me, like there's a melee issue, it doesn't account for range at all, just like the golem. I think it'd be fine if they let you move him manually a little, like a click-to-go-here thing and he RUNS to the location.
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Them golem doling out slaps like a drunken stepfather.
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Dex's stance on using the ghost phalanx is consistent. He doesn't like using them because they artificially inflate the damage number instead of representing what the weapon can truly do. However, in this case it has already been established that the Golem is much worse than the other weapons. Inflating the damage numbers for fun won't skew the comparison since it's already been done.
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Fun fact: you can actually kill the ghosts with the saw blades and transfixion. Just takes a bit of time. But they'll disappear after a while if you put out enough damage
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A side note: Assuming the description isn't bugged, the Archer's specific increased attacks upgrade only works on projectiles, while the Golem's attack is melee. I thought maybe the Swordsman would be an option if you really wanted extra attacks, but I see the description is wrong and only applies to his main weapon instead of all melee.
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That golem SLAPS. Next up Golem and Balls, so we can be slappin balls
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Sip of beer every time Dex has a chuckle
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That attack size is absolutely insane wtf lol
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I love that this game isn’t an AOE screen Fill and I hope it stays this way 🙏 praying
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Someone needs to voiceover some lines and slabs from Bud Spencer over the Golem. ALGORYTHM!!!
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the golem is so bugged, for some reason you dont get any crit strike or damage offered when leveling up if you dont have any other crit scaling weapon EVEN THOUGH the golem scales really hard with crit since he gets big multiplier on crit chance and even has a crit damage upgrade...
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The ghost wall is a nify way to finish the charged up quest lmao. i realized that and finished it first try.
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Dex: "So i heard the Golem is lackluster." Also Dex: Creates a Walking spaghetti maker
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The slapping golem + the skelly ring + Imp ring + Summons glove helped me get the "28 minutes with no primary weapon" Warlock achievement. You lose attack speed but the slaps and summons melt bosses.
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great video!. also you can take a weapon with range and cone size upgrades to make it even bigger slaps. like fire breath