7 Games That Were Secretly Judging You The Whole Time

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Published 2023-04-06
Lots of games judge your actions while playing, with things like karma systems, or bad endings. More insidious, however, are the games that are secretly judging you in the background as you play, with hidden systems and criteria that you, the player, are none the wiser about. Here are seven examples of games that were secretly judging you the whole time you were playing. Enjoy, and subscribe for more videos like this from Outside Xbox!

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All Comments (21)
  • Then you have games like The Stanley Parable or Portal that openly judged you
  • Even in Papyrus's dialog. If you reset the game during any of Papyrus's lines while encountering him through the woods in Snowdin. The conversation will completely change to Papyrus realizing he's said all this before and Sans trying to keep him on track.
  • @Cuiasodo
    The space ending ISN'T locked off by Johnny liking you. You can also get this ending by infiltrating Arasaka Tower with Rogue and then having Johnny join Alt on the net instead of taking over your body. The main change is that Johnny pilots your body during the assault and Rogue is killed by Adam Smasher while trying to get one of the last doors open. If you go by yourself/just with Johnny, then no one winds up sacrificing themselves, so all of your friends who lived until the ending continue to live on into the credits.
  • @happyninja42
    What I love about that secret ending in CP 2077 is how halfway through it, Johnny laughingly replies to the tune of "holy shit! this plan might actually work!!" And you can hear in his tone that he's very pleasantly surprised that it's playing out like this. Revealing that he didn't actually think you would pull it off, he just wanted a way for V to die with his honor intact, and nobody else dying as a result. Like he HOPED it would work sure, but he didn't think you actually had a chance to solo run the tower. So as you push further in, he gets this gleeful undertone to his banter. It's really fun to experience.
  • One of the games that's also secretly juges you is "Don't starve together ". The game never says it,but there is a morality meter that goes down every time you kill something that doesn't attack you first, do it too many times and game sends a Crampus to steal all your stuff.
  • @MrTLWolfTTV
    Chrono Trigger does this right up front. At the beginning of the game Crono is about to go to the fair when his mother tells him "I want you to behave yourself today." But hey you can go to the fair, grab a shiny pendant before helping up the girl, steal someone's lunch, etc. A little later in the game Crono ends up on trial, where any good or bad deeds are brought up, and the game quite literally judges you guilty or not guilty. Not that it matters because the game advances the same, but still.
  • This is why I always try to choose the good option in a game first, even when I really don’t want to, because I’m paranoid about getting a bad ending if I’m too vengeful.
  • In Famicom Detective Club: The Girl Who Stands Behind, the game is normally a point and click visual novel adventure game where you talk to characters in order to solve a mystery. However, your interactions with NPCs are monitored and used to determine your personality. At the end of the game, the outcome of your personality test is used to check your relationship compatibility with Ayumi, the game’s leading heroine. The real plot twist is that the entire game was an elaborate dating sim.
  • @FrenkTheJoy
    I love that you guys put a list of the included games at the beginning. So many channels will just be like "spoilers ahead!" but they never say for what games. And then WhatCulture almost always will be like "timestamps for the spoilers are in the description" but they very rarely actually put the timestamps anywhere in the description.
  • @Darkman9000
    While it wasn't judging you for its endings, Steambot Chronicles had a "nickname" system. Throughout the game, depending on how you interacted with other characters, what you wore, what activities you partook in, and what you had equipped on your giant robot car, the game would give you titles like "Lazy Elephant Violinist" because you did nothing for a few days, had Elephant-themed apparel on your vehicle, and played the violin a few times. Or "Sleepy-eyed chef" because you spent time sleeping while dressed in a chef outfit, you know, as many of us secretly do every Tuesday night.
  • @bellarmire
    A subtle case in Haunting Ground - the game does tell you that it’s important to build your relationship with Hewie (your dog and the Best Boy), but not that it affects the endings. Admittedly, to get the worst ending your relationship with Hewie has to be so low that it’s hard to get by accident. But you have to be careful to praise him, pet him, scold him when he disobeys and not let him get injured too often.
  • I did indeed get chewed out by Flowey for not immediately being able to figure out how to spare Toriel, killing her, and then reloading on my first playthrough xD
  • The game that I think judges you the most is Disco Elysium. You can make many choices but regardless of what you do your partner Kim will lay you bare at the end of the game, either openly protecting you or undercutting everything you've done.
  • @Trowelhands
    To get one of the more worse endings in SH2 you need to examine the knife Angela gives you often, in the same vain as checking on Mary's photo for the better ending.
  • @bando7567
    My problem with the morality system in most games is that you can be an evil bastard... and that's the GOOD guy option. I go into a lot of games wanting to play the good guy, but then finding that I can't progress without torturing someone, murdering an innocent, betraying a friend or the like.
  • In psychonauts, the milkman level If you get caught by the g-men they interrogate you about everything you did in the level, from talking to girl scouts, to lighting bushes on fire, before resetting you to your last checkpoint
  • @ThreadbareInc
    2017's Prey deserves to be on this list. The whole game is a morality test but doesn't say so until it's over.
  • @AshenVictor
    The specifics of the Silent Hill 2 endings are pretty fiddly. To get the In Water ending you need to do some combination of examining Angela's knife in your inventory, going to the hospital roof and reading the diary there, staying on low health a lot, and going back to the bar after the hospital to read the message on the wall. To get the Maria ending you need to not bash into Maria a lot, don't follow Laura immediately, spend a lot of time with Maria following you, don't allow the sickbed conversation to complete, and go back and check on Maria when you leave her behind.
  • Metro 2033 locks the good ending behind getting "Moral Points", which you earn through doing nice things for others, refusing certain rewards for quests, and fully listening to enemy idle dialogue before you stab them in the neck. I only learned this existed after finishing the game without getting the good ending and apparently Last Light just goes with the bad ending as canon so I'm guessing a lot of people also had no idea that system existed on their first time through (it was probably all the premature neck stabbing that cut me off)
  • @COFFEEWSUGA
    Ib kind of has a mechanic like this. During the game, you travel with Garry - another human lost in the art gallery, like yourself. There are a lot of events around the gallery where you can interact with him, and you can stop and ask for his thoughts on any room. He has a lot of fun, unique dialogue. He's one of my favorite videogame characters, probably of all time. Well, if you don't parttake in any of these interactions, or interact with Garry too little, you are LOCKED out of the good ending when you fall into the toybox. In the good ending, you will drop your rose (which is tied to your life force) and get separated from Garry by the fall. You'll be able to pick up your rose before waking Garry, and then keep moving on with him. In the bad ending, you drop your rose, but it doesn't spawn on the map, meaning you just have to wake Garry. Mary finds your rose and uses it as leverage, swaps it with Garry's, as Garry cares more about your safety than his because you are a child, and Mary proceeds to play love me, love me not with it. As she picks the petals off of it, he slowly gets weaker and weaker, and then dies. It is arguably one of the worst endings in the game, as anyone in their right mind should feel bad about lovable, scaredy-cat Garry dying in a cursed and haunted art gallery alone while everyone forgets he ever existed after leaving.