Does Street Fighter 6's music...suck?

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2023-04-22に共有

コメント (21)
  • @robsalz38
    Max using the phrase “young and hip”to describe a sound really sent me, man has a kid for a few years and is now 60 years old
  • As a Brazilian, I wanted to comment on Blanka's theme: Not only they incorporate the airhorns, which was a staple of Brazilian funk for some time, they also incorporate some sounds that sound like Berimbau, which is a instrument mainly played in capoeira groups. They really put the Brazil in Blanka this time. Good shit.
  • I am physically incapable of staying still when Jamie's theme comes on. The urge to groove is supernatural. I've never had a theme alone get me to try a character before but...dude.
  • Ken's, Ryu's and Jamie's themes all hit the spot for me. The bounce on Ken's theme really gives it the pop and personality.
  • Dee Jay's theme suits him so well. Not only because he's Jamaican, but because his fighting stance has him dancing. And the dancing intensifies after he lands a combo. To him it's not a fight to the death, it's a vibe.
  • Listening to the themes, I think the Ryu theme is probably supposed to be more of "travel" instead of "Japanese". That might be why it's a little jarring, but I think it definitely fits his character in terms of guiding someone into this new style of street fighter.
  • @Mistwalker801
    Ryu's track does fit Ryu currently if you play World Tour Mode. When you meet Ryu, he's a lot more calm and relaxed, less more about finding strength and more about enlightenment and being at peace. His intro, mannerisms and interactions just fit with this. Less hard stoic and more just rolling with it, and I'm 100% all for it.
  • The music is very, VERY different. However, I like the energy it brings. Definitely sets it apart and creates a unique atmosphere for the game. My favorite themes so far are Ken and Juri.
  • 21:32 Ryu's theme actually uses a lot of Japanese instruments, the Sho at the start, and a bunch of string instruments in the song itself I think it having a bit of Mr. Worldwide is fitting though, he's been everywhere in the world cuz he's been in every game
  • @kai0318
    I like to think JP's theme is representative of his composure. The first two rounds are slow, calculated and tense due to his stylish and imposing demeanor. But by the final round JP has had it up to here with you, throwing off his schedule by the simple act of resisting, and the facade falls off as he goes absolutely ham with the Psycho Power.
  • @t10eh
    Jamie’s theme picking up as the song goes on longer matches with how he gets stronger as he drinks. I LOVE IT.
  • The themes are more character focused rather than battle focused in my opinion. In sf5 everyone music made them seem like an incredible hero or diabolical villain. In sf6, the themes seem more like normal representations of the character's personalities.
  • I think Jamie’s theme is the perfect fighting game theme. It sounds like a drunken bar fight in some classic kung fu flick. Also, it has that fighting game KICK that Luke’s theme lacks
  • I just love Jamie's theme so much, literally the whole character made me INSTANTLY fall in love with him visually and in gameplay. It's like every fighting game; a new player must pick their first character ever for the game and the best way to get someone into the game is telling them "pick the one you like the most" just by their portraits. Jesus, Jamie just hit all the perfect parts for me, character and music wise. 10/10 Capcom.
  • @lydellb
    Wow, Manon's theme is literally perfect. You see that character and her moves and this is the song that plays in your head.
  • I'm 3 months late to this video, but I gotta add: You mentioned that all the themes have a cultural identity to the characters, but Ryu doesn't really. I think that's perfect considering who Ryu is; a traveller. He wanders the world trying to learn everything he can from anyone he meets, so his theme blends elements from a lot of places. The song really gives me the feeling of exploring a new place, which I think is the point, considering it's title. "Viator", an old word meaning "Traveller".
  • The best thing about Zangief’s new theme is that it feels EXACTLY like a pro wrestling entrance walkout song. I could see him walking out and posing while doing his normal walk animation towards the ring. The older versions of his song feel really off in comparison to this one.
  • It's a weird situation since the Dynamic tracks makes them much better experienced in actual gameplay than listening by themselves. I'll admit by themselves some can feel pretty lacking but I think they compliment the gameplay very well and the idea of each round having it's own version of the track is cool. I do wish the "low health" variant would only kick in in rounds 2 or 3 though it does get a little tiring hearing the same section across each round as one players health gets low.
  • @oklimbo
    Probably the best thing about the new music that isn't gonna hit people right away is how consistently the tracks get out of the way. When it's in the background of the fights it's not overwhelming or overshadowing the game sounds or even the commentary features. When it's playing in the background and someone is streaming it doesn't clash with their voices. Then you put the tracks on in headphones and while it's not stand out iconic on every song, it's a serviceable song on its own. It's a part of a whole and it feels very considerate for that function.
  • @DoctorCVC
    My thing is, SFV really did such an amazing job with (most) of the classic character themes, we really needed to take a break from them. Like you can’t just go back in and try to one-up the SFV guile theme immediately. Gotta build some distance: let us long for those themes a bit.