Is Content Bloat a Real Issue with Modern Warfare III?

29,631
0
Published 2024-05-18
Modern Warfare III currently has the most content we've ever seen in a single Call of Duty multiplayer game and I'm noticing more and more people expressing frustration with how overwhelming it has become to try to keep up with all of this content. Today, I wanted to explores this topic by diving into 3 primary content categories; guns, attachments, and maps. What are your thoughts on the level of content we currently have in MWIII? Do you think it's too much to keep up with?

Twitch: www.twitch.tv/thexclusiveace

Twitter: twitter.com/TheXclusiveAce

0:00 Intro
0:19 Can you have too much content?
1:14 Too Many Guns?
6:35 Too Many Attachments?
10:09 Too Many Maps?
11:51 Final Thoughts & Wrap Up

All Comments (21)
  • @ashby105
    the real content bloat is the attachment system.
  • @kandihustty5610
    COD community: "we want more content and content carry over" Sledgehammer: "we got you fam" COD community: "there's so much content and all these guns from last year are still here? get your shit together Sledgehammer." like, bruh... we finally got a dev team to listen and now we're gonna complain that they listened too well? This community sucks.
  • "many people leave because of too much content" Me playing MW3 only because of the huge variety: đź—żđź—ż
  • @ickybobclay26
    I think the real bloat issue is there’s too much stuff for how bad the UI is. Takes forever to get to what is new/ what you want.
  • @MetalZeroFour
    For me I feel like the amount of content isn’t necessarily the issue, it’s the menus and UI that has made this so much worse this year. Having to do a endless horizontal scroll to get to where I want is an absolute nightmare. They have been slowly improving this with the filters I’ll give them that, but the entire UI NEEDS a complete overhaul.
  • @DeathJr96R
    I really don't think the amount of "content" is the issue. Just the attachments. We have like 300 attachments that do slight variations of the same thing, that's the one area where I'd like to see change. I will never complain about too many guns or maps or anything else like that though.
  • @WinterBoots15
    Only the CoD community can complain one year “not enough content” to then say 1 year later “too much content.”
  • @jeoffphillips
    I remember Mw2 people were just complaining about enough content. Now its to much. It doesnt matter you cant make people happy. Me personally I love having variety I dont want to keep using the gun everyone is.
  • I mean, no one really needs to "keep up" with all the new content to begin with. It makes no negative difference if I don't know the exact stats of every gun used by everyone. If anything I would rather there be far more maps and guns than I could keep up with so the game doesn't feel too samey
  • @superbotc
    I’m honestly fine with the number of guns, but the attachments are wayyy too bloated. They should just consolidate them to subcategories with a selector for cosmetic differences
  • @Alpha_2-6
    I think the easiest fix for this is simply what MW2019 did. We had the MK18, M16A1/A2/A3/A4, the colt 9mm, the colt commando, the LVOC, etc. All from the M4A1. Because we had built-in conversion kits and cosmetic changes to the guns. Instead of the M13B AND M13C, we had the M13 with a .300BLK conversion kit. It'd be so much nicer to have one gun, and you just build it to be something else instead of having 5 guns from the same receiver. Maybe the barrel and Stock can become free attachments, your barrel chooses your range and your stock picks your accuracy, then you build it from there.
  • Every feedback video “Let’s just slowwwly get things back to the way it used to be” the CoD ship is a giant tanker that takes years for any one terrible decision to be changed or reversed
  • @VEERRNN
    MW3 is the Fortnite of COD. They took our favorite gritty maps from MW2 and sprinkled it with sloths and cartoons.
  • @Steelwolf579
    What a weird complaint. I'm I the odd one out here, but I personally just like to grab a gun built it in a weird off meta way and just have fun. I don't look at the weapons and say "hmm whats meta this week" I look for "what fun casual build am I feeling today, lets grab a scar with a underbarrel shotgun with a 4x and just have a good time."
  • @Real_Beaky
    This is a cool topic, I want to have an opinion too. Weapons: I think we are right on the cusp of having too many, but we aren't there yet. I like Ace's opinion on the "roles" they occupy. Personally I just look to have every kind of real world counterpart. Not for mil-sim, but for aesthetic. Like we need to have an M4/AR15, an AK, a FAMAS, a G36, an AUG, an MP5 etc. I like to see the weapons from around the world represented. Then from there they can balance them to be different gameplay archetypes. Attachments: Too many, particularly too many that are useless or have too many negatives. Maps: I like the amount, but I don't like that so many are tiny (like shipment/rust/stash house/etc.) I like variety in size and layout.
  • @dalberttran8134
    Gunsmith has so many attachments that are so redundant to the point where its not really gunsmith, my friends joke about cod needs to bring back pick 10 not Pick 10,000. What mw3 shouldve done with the gunsmith is to simplified the attachment into their own sub categories like for example for Underbarrels we have foregrips (Ex:Merc Foregrip), Handstop grips (Commando Foregrip), Tactical grip (FSS Sharkfin 90), and Underbarrel lauchers. Foregrip is meant for vertical recoil control and Handstop Foregrips are meant for horizontal recoil. And all the options for select different types of foregrips or handstops be all cosmetic and has no additional benefit other than looking cool on the gun this will simply solved the over bloatedness of the gunsmith and will make it easier for the average player to grasp which option is good for what
  • @Angus_McWangus
    Idc if some guns play the same, as long as they look different.
  • @cleanboi9136
    on cosmetic attachments: your idea is perfect. i think when you level up a gun you should unlock all statistically different attachments in just its own track and also unlock cosmetic variations for all guns. so you don’t have to use other guns, but you are encouraged to do so
  • @xXacinaterXx
    I think personally, there are way too many attachments. I miss the basic attachment system like the older cods
  • Let’s not complain about this🤣 at a push the UI and Filtering needs to be improved to make this more manageable