Are You Ready? New C4D 2024.4 Particle System - Lets try it out!
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Published 2024-04-12
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#c4d2024 #c4dparticles #particles #c4d #redshift3d #mold #3danimation #sciart
00:00 Introduction
01:35 Preparing the onion model for particles
04:08 A brief introduction to the particle system
09:14 Create a mesh emitter
11:48 Controlling the particle placement with vertex maps
24:04 Adjusting particle color and scale over time
30:48 Making some refinements
32:53 Mapping particle color to material color
33:53 Final results and wrapping it up
All Comments (21)
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Congratulations Travis! This is the first tutorial on the new particle stuff I saw on the internet that shows a concrete scenario completely and also explains it very well! The speed, the tonality, the image - everything to the point. Wonderful to follow. Big like! Please keep it up. Liked and subscribed. Greetings from Austria
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This tutorial is so clear and easy to follow, subbed and looking forward to learning more from you. Thank you so much!
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Thanks great video as alwaysβ€π
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Love this!!
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super cool! thanks!
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Excellent π
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Very good!
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Good video
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LIke it, except the fact you rotted my onion :). I like the tut.
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Great tut, thank you. I thought I'd be clever and use the Freeze clamp field in grow mode, for some reason this practically freezes everything... Perhaps a bug to be ironed out.
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Hey, thx for the demonstration! How would you go about that if you still wanted the particle growth (radius) over it's age but still have randomly scaled particles so that the result is not so even?
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Cool :)
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Interesting
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I do not have a Red Shift account. Please create a matrix using the basic renderer available in the program
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Hi Travis, this was a great tutorial. There is one question I have, however. at around 12:26, you created an vertex color map before you created the vertex maps. The question is why? It seems to work without it, that is just with the vertex maps and not the vertex color map at all. Please let me know. Thank you!
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Is the particle system more user friendly than tyflow in 3dsmax?
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The mold growth looks quite even. Is there a way to make it look more organic?
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Can you make a rain tutorial like those fancy xparticles rain tutorials using default c4d ?
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what do you think is this an x-particles killer?
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Will be always better Houdini and blender β€