GameMaker Is Now FREE! ...ish.

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Published 2023-11-23
So major announcements earlier this week from the GameMaker team. All of their non-console versions are now available for free for non-commercial use. Additionally the subscription model is GONE and it's been replaced with a flat rate fee, just like it used to be. The console support is still locked behind a traditional subscription fee however. Additionally they have made all of their asset templates free as well.

All told, just good news all around for GameMaker developers and people interested in checking out this long running game engine.

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All Comments (21)
  • @gamefromscratch
    Links -------------- gamefromscratch.com/gamemaker-announces-major-pric… ----------------------------------------------------------------------------------------------------------- Support : www.patreon.com/gamefromscratch GameDev News : gamefromscratch.com/ GameDev Tutorials : devga.me/ Discord : discord.com/invite/R7tUVbD Twitter : twitter.com/gamefromscratch -----------------------------------------------------------------------------------------------------------
  • This is fantastic! Game Maker's free version is what got me into game design back in middle school, and I was sad to hear they got rid of it for a limited timed trial. I personally prefer Godot now that I work as a programmer, but it Game Maker is a great program to learn in so I'm happy to hear they're bringing back the free version!
  • @cintron3d
    GM was my first entry into game development. My grandma bought me a copy back when it was $18. I learned to think like a coder with the drag and drop scripting and then later I got brave enough to learn GML. I'm interested in playing with it again just for those reasons. It was a fun and intuitive engine.
  • @georgy177
    thank you for keeping us updated on game dev news sir!
  • @tristianzero3106
    Seems free for not comercial games, a good strategy, since kids and amateurs arent the ones with money.
  • @loboneiner1034
    I'm ok with a one time license free. The subscription model they tried is what turned me off. I kind of think the Unity drama butterfly effect led to this.
  • Thank you for continuing to support the game industry with all your information and videos.
  • @DragoniteSpam
    2:05 The beta editions of the IDE and build tools have Linux versions and they work-ish, but it's yet to be promoted to the stable branch. Unclear when that'll be "officially" released, my understanding is that the native Linux version is basically one guy's side project. So there's been some debate about what counts as "commercial use" (ads? donations?) and how they're going to enforce it, but the current status is that they're basically going to count on people sticking to the honor code. It's been implied that the GX platform has been successful enough now that it's not worth being militant about.
  • @madebygare
    Do you know what the license is for the free asset bundles and if they can be used outside of gamemaker? I looked around a bit but didn't find much.
  • @rodrigopetunio
    Russell Kay (the born at an early age head of Gamemaker ) has already mentioned he doesn't care if you pay the commercial license at a later date. The entire thing will run on the honor system.
  • @Skeybar
    Gamemaker was the first engine that I really stuck with and I always loved GML (moreso than GDscript) but right now I'm kinda torn between the two. I like Gamemaker's programming/prototyping experience better than Godot but I'm more of a 3D dev so Godot is the obvious winner there. For small projects and apps I still use Gamemaker.
  • @JOZUWE
    so if i put my game on steam, but for free and dont make money from it in any way (no ads, no in game purchases), i can use the free version?
  • @NukeOTron
    I've been using GM Studio 1 for a long while. When I heard they were bringing back the one-time fee again, I knew they made the right decision. The addendum that it's free* just makes it better for me to convert it to GM Studio 2. Now, whether or not I can get it to an HTML5 format is another story, but if it works, it works.
  • Game Maker is a very simple, limited engine, but that makes it much easier to learn and to use than Unity or Godot. If you just happen to be making the type of game that GM does well, then GM will get it done the quickest. I like Unity for 3D games, but if I want to make a 2D, NES-style game I would choose Game Maker for sure.
  • In the back of my mind, I kinda want to try game maker out, and I have been thinking with 2D stuff in Godot. So I might take it for a spin.
  • I really like the one time fee version coming back. I still have my old un-supported, outdated one time purchase GameMaker Studio 2. It requires a server login and I have worried they'll drop authentication one day so I stopped working in it.
  • @nowonmetube
    Could this be their answer to GDevelop? For instance, what's the biggest difference between the two? Now a lot of free assets with Game Maker, which makes start prototyping much easier (similarly to RPG Maker makes it easier to jump right into production). I find with GDevelop it's easier to jump into production, but you need to set up your prototyping first (with assets etc.) But on the other hand where lie the differences? With GDevelop you have menu based system (similarly to RPG Maker), but Game Maker has a visual scripting system (which I'm not familiar with). What are the pros and cons in your opinion? You're seem very educated on that field so I find your opinion very valuable.