Superliminal Developers React to 23 Minute Speedrun

2,372,823
0
Published 2020-11-08
Superliminal is an dreamlike first-person mind-bending puzzler, but we think the real puzzler is how speedrunner LorisWit is able to finish the game in 23 minutes. So watch along with key members from
Pillow Castle as they watch and react to this totally surreal speedrun.

Check out more from LorisWit here:
   / @loriswit  

#ign #gaming #speedruns

All Comments (21)
  • @MrHam2232
    Speedrunner at 12 mins Devs "He's halfway done with the game, glad we spent 8 years on it" xD
  • Something about watching speed runners squirm in elevators is really funny to me. When an unstoppable force hits an immovable object lol
  • @Skeleton43
    "world record 23:58 by skeleton432" i wonder who that is, sounds like a cool dude :O
  • @greenredblue
    "Ah, this level is hard to do quickly, I'm very curious to oh." Best part.
  • @awesome7067
    I'll give em credit. Most devs are horrified, heartbroken or bewildered during these. These dudes are just like "Yeah, that trick was going to be a whole mechanic, but we decided it was too difficult for the average user" "I bet he's gonna use that trick up ahead." Neat to see devs have speedrunners not just in mind, but one of the targets for their game.
  • @Dimencia
    IGN needs to send these guys headsets or something. You can't expect indie devs to be able to afford microphones, I believe at least one of them was using a can with a string
  • regular green: faster than your previous run light green: slower than your previous run, but you're still ahead overall yellow / gold: fastest you've ever done it in any run (the devs were asking about what the colors on the timer UI meant)
  • @Tazarul
    “I almost feel like we shouldn’t fix it for him” I love this line for some reason
  • @335449286
    Dev: This looks super confusing if you haven't played so I hope no one is doing that Me: sweats
  • @thadman3003
    love when the dev team knows of speedrun techniques they use when testing and wonder if the Speedrunning Community has found them or not, like the bridge jump or first level things. Shows how much thought went in and understanding of their own product.
  • @cjkhis1037
    Developers: "Wow, that was cool" Me: "I understand nothing"
  • @outlawkaz6715
    "I hope no one is watching and haven't played cuz this is super confusing" Me: 👀🥴
  • Dev: I can't wait to see what he does here. Speedrunner: casually does several frame perfect inputs Dev: oh.... okay.
  • @gearygipson6204
    I can't imagine how much of a mindfuck it is to make these games
  • @packered
    One of the devs asked why runners time until pressing the final alarm clock. Typically runs will end their timing with the input that triggers the credit roll. Since the ending sequence doesn't trigger until you hit the alarm clock, that makes the final clock the end of the game.
  • @FlipAndLand
    I got stuck on the red apple one for so long that I just cloned the fire alarm over and over until it landed on the door switch. It's really interesting to see how they intended for you to do it.
  • If I remember right, speedrunners stare at walls in loading areas like the elevator to keep FPS high and make sure things that don't really need to load don't have the chance to slow you down at all.
  • Seeing as one of the achievements was to beat the game in under 30 minutes... I don't feel like the developers should be this shocked.
  • @WackoMcGoose
    When work scheduled you for a double shift the same day you had a therapy appointment, so you gotta cram an entire SomnaSculpt session into your lunch break.