Game Theory: Mario's LUNAR APOCALYPSE!! (Super Mario Odyssey)

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Published 2018-02-24
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We all know the story by now; Bowser kidnaps Peach, Mario saves her, yada yada yada. But what if I told you that the biggest threat to the world of Super Mario Odyssey wasn't a bunch of rabbit goons? Or even Bowser himself? No, what will bring about Mario's DESTRUCTION is bigger, rounder, and you've been collecting the evidence for it the entire game. THAT'S RIGHT! Look up, Theorists! The Moon is out to get you!

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#Mario #SuperMario #MarioOdyssey #Odyssey #Nintendo #NintendoSwitch #Switch

All Comments (21)
  • @sargentbunny226
    I love how calm and upbeat he is while explaining the eventual demise of our home planet
  • @teamplayz6354
    TheOdd1sOut: "When will I have to use trigonometry in the real world?" MatPat: Am I a joke to you?
  • @zero-cm2yh
    The biggest threat to Mario isn’t the “lunar apocalypse” It’s the fact he doesn’t wear a helmet on the moon
  • @MessierPilot104
    So fun fact I took the SAT today and I legitimately remembered this video to try and answer one of the questions. If that doesn't prove that MatPat would be a great teacher I don't know what does
  • @BossX2243
    Matpat, I don't have the game, so I can't work this out myself, but if you assumed that using gravity to measure things was an okay method, you could take Mario somewhere high on the earth, and have him jump down from it, to get the longest fall possible( or you could just do it off the ground, but you would get a less exact answer). From there you would use pixel measurements to determine the distance that Mario fell, and you could time how long it took him. From there use the master physics distance and velocity equations to solve for acceleration. Once you know the gravitational acceleration of Mario on the planet, take an educated guess of Marios mass based on his height and build. Then use newtons 'gravitational equation set equal to your acceleration you found earlier, then plug in the mass of Mario, the universal gravitational constant, and the distance that Mario jumped from, and solve for the mass of the earth in the Mario universe ( your acc. = G* (mass of Mario * mass of earth)/ distance between them^2)) after that set up a similarity fraction you can cross multiply using our earth and Marios earth ( mass of real earth/ radius of real earth = mass of Mario earth/ radius of Mario earth. You could use that to solve for the radius of Marios earth, or you could use some sort of online resource that relates masses of planets to their radii. After you have done that, do the same thing on the moon, and once you know the radius of the moon you can use pixel measurements on the stage selection screen and from there solve for the distance between the earth and moon, and using the Newton gravity equation again you can solve for the force attracting the two celestial bodies. Thanks matpat, love your videos, and keep up the good work. If you can get the measurements for me I'd love to run the numbers for you, just email me at [email protected].
  • @Haminations
    0:00 James from the odd1sout better look out. That animation was pretty legendary
  • @aarond309
    Matpat: we are going to have to do some math. Me: you mean YOU are going to do some math, right?
  • @wokejira
    Math class? Science class? just skip those classes cause we have game theory and film theory!
  • @ThatFangurlTho
    I feel like I have gained, like, 5 brain cells watching this episode
  • @t-r3y
    Let us all appreciate the progress and growth of the editing of game theory videos. Clap and a half to all the editors because daaannngggg this was a really well done one
  • @wunderkitten
    Mom: Do your math homework. Me: I am doing it. Mom: No you’re not! Me: Yes I am. Mom: Fine then. Who’s your tutor? ... Me: His name is MatPat and he teaches at Theory School.
  • @DJStuntToad7567
    The Moon Apocalypse......can't decide if this would be Odyssey 2 or Galaxy 3
  • Random fun fact of the day: the word 'radius' actually has several valid plurals, including radii, radiuses, and even radio. Ya learn something new every day
  • @452pokemaster
    Mat, you probably won't read this comment. Considering you look for theorists on Reddit, and this comment was posted a year after this video. But, I've tried coming up with some scales. There's no way to get a good sense of scale from the locations we visit in odyssey. If we measure their area, we'll have no idea how big they are compared to Mario's planet... But, we have an ace up our sleeve! Or in this case, an ace in the back of our closets. So dust off your GameCube, (or Wii) because we're going to Isle Delfino! If we look at promotional material and other maps for odyssey, you might see a familiar island beside the Mushroom Kingdom. It has the signature, and bizarrely coincidental shape of a dolphin. Other people might see it as hints for a return to sunshine in odyssey DLC, but for now I'm seeing it as a perfect measuring tool. Scaling the island has the same issue as odyssey's kingdoms; we don't know the size of visitable locations compared to each other, or the rest of the land. But there's one spot on sunshine's island that lets us scale all of Delfino, and maybe the rest of the planet. Delfino Airstrip. Looking at the in-game map of the island, we see that the airstrip is on a small piece of land, in an L shape. (Luigi approved) But rather than the airstrip being a small location on that L, that L is the entire airstrip. The L has the same basic shape, and scale of the airstrip. If we use Mario as a ruler, we can find the area of the airstrip. It's completely flat plain, so we probably won't have too many issues. With the airstrip's area found, we can look at the island's map; and use the airstrip to find the area of Delfino. With Delfino's area, we can compare it to other kingdoms from odyssey; letting us find the surface area of the whole planet! But of course, there will be some measuring issues; because of map inconsistencies. Take for example, Earth. If you make a 2D map of Earth, it won't be a completely reliable one. The Earth is a sphere, so creating a flat map of it is impossible to perfect. There will always be angle, and size inconsistencies. BUT, if you have a smaller map of something like a city or an island, the scale becomes consistent due to only slight curvature of the locations. So, the in-game map of Delfino is consistent to the actual island; both size and scale wise. This measurement may be a bit crude, and kind of difficult to pull off, but you might be able to use this to measure Mario's planet!
  • @masonm.5778
    Gimme that Trigonometry theory please... Watching you do math is somehow interesting to me...
  • @BanditRants
    The flat Earthers are screaming so loud I can hear them.
  • @Aikisbest
    I love how they consistently use other pop-culture references as literal, visual representations to what they are saying <3
  • MatPat: mentions SohCahToa Me: Recently passed Geometry "YAAAAAAAAAASSSSSSSSS LET'S FIND SOME ANGLES AND SIDE LENGTHSSSSSSSSS"