How to Blender To 3D Printer - The Basics | Tutorial | Blender for 3D Printing
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Published 2020-08-15
A detailed guide of the basics of bringing a file into and out of blender for 3d printing. We will be doing a minor change and then export it as an .stl and .obj for 3d printing.
This is just the very basics of Blender for 3D printing. If you are unfamiliar with blender take this intro course of mine to master it in no time
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If you have any questions please leave them in the comments below and I'll do my best to get back to them as soon as I can.
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Time Stamps:
0:00 - Intro
0:12 - What This Video Is about
0:23 - Where I got my file
0:41 - Importing STL
01:07 - Minor Modifications
02:14 - Simplifying Geometry
02:57 - Move Modifications
08:01 - Checking The Model
09:19 - Exporting For 3D Printing
09:56 - Slicer Check
10:24 - Other Exporting Options
10:57 - Closing No
All Comments (21)
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As someone who wants to get into designing my own stuff for 3d printing, this is mind blowing. Long way to go! Thank you for putting out great content.
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I've spent about a week trying to slice an stl I'd modified in blender. I'd ended up recreating it from scratch, but it was still missing layers and generally not working. 10 minutes watching this video, and all is fixed. Thank you! The 3d print toolbox was brilliant
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Wow the CAD transform addon looks like what I have been missing from trying to switch from Maya. I am used to snapping my move pivot to verts and was so frustrated it couldn't be done. So glad I saw this!
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havent used blender in years, its so much more advanced now. thank you for the quick reminder of everything
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Thank you for including the simplify geometry tut, modifying a car body scan . Smoothing and sculpting it was making the file huge and hard to handle!!
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I cannot express how helpful this was! Cheers mate!
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Thanks. Your presentation is clear and concise. Your voice is easy to understand and your delivery just right for tutorials. This was very useful to me.
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Fine enough to import a ready made model and make a working printable stl, but if the desire is to create from scratch in Blender, action NUMBER ONE should be to change scale to 0.001 Then set the length measure to millimeters.
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Thank you so much for having the screencast keys on when you made this video. I have been preaching that to the blender tutorial community for 15 years.
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Liked, commented, subscribed as soon as I realized you kept your key presses on screen.
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This is next level stuff. I didn't even know this was possible.
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Thank you very much for making this video and sharing your knowledge! Last time I used Blender to edit an existing STL for 3D printing... It wasn't a very nice experience to me.
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Thank you this is exactly what i needed! I love blender too! I usually use it for low poly models in video games for unreal engine. But now i can export my intentions from blender to my printing thank you. Big likes and sunscribing!
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Amazing and detailed explanation. Thanks a lot. Already subscribed:)
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Mind Blown! 🤯
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super helpful thank you!
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Ive played around with blender. And it's good. The problem is I can never find a good up to date tutorial
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Hi Tales, I find this video of yours very good and useful. I have a question for a short factual description, although according to my experience, after bending an object, 1000-2000 or more or less "overhang faces" warnings are generated, depending on the number of polygons of the mesh. My question would be, in this case, is it more expedient to ignore these "overhang faces" and rely on the support of the actual slicing application, or is there some kind of solution that does not significantly deviate from the original concept? Maybe you can also make a video about it or give your opinion in the description. Thanks.
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amazing tutorial! I'm tying to make a grip for the Gameboy Advance (because no one has actually done it, Crazy!) Editing someone's 3DS grip to fit a GBA. I was sculping, but now I'm going to go back and do some precision work.
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This is a very good video, thanks a bunch!