Fallout 4 - Coastal Cottage Pt.1 (Smuggler's Hideout)

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Published 2016-06-07
This is part one of a two part build video on the Coastal Cottage. My idea for this settlement is that it's going to my staging area for my excursions into Far Harbor.

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Production Music courtesy of Epidemic Sound: www.epidemicsound.com/

All Comments (21)
  • 6 years later and coastal cottage is still beating the hell out of fallout builders
  • @martymcfly9100
    "Sounds like a really dodgy English porno." My sides lmao.
  • Ahh.. Thanks General. You are building the minuteman empire! Oh, I almost forgot.. Mama Murphy ingested 28 different types of chems and is now dead because of you.
  • @The0Blue0Flash
    Just wanted to say love your videos and they have helped me unlock new levels to these settlements keep fighting the good fight my friend
  • @Devin_10k
    By the way, that was totally NOT intentional but it was badass. I LOVE it when things come together like that!
  • @lsswappedcessna
    I THINK The "Rug Glitch" is hard-coded into the building mechanics of the game, as Bethesda coded objects to "clip" to others, even if no snapping is involved. let me explain: Basically, the "Rug Glitch" (Or for a better term, the "Rug Method") is using the core building mechanics of Fallout 4. Basically, how it works is the game's engine detects what is selected in Build Mode and applies its collision mesh (hitbox) and not whatever is attached to it. This allows Davey to place the junk fences inside the walls at 6:27. The game itself is registering the collision mesh of the rug at ground level, but not the second rug or Junk Fence. Because of the way the game itself is programmed, Bethesda would need to completely rework the mechanics of Build Mode, or even completely change the game's engine, which would either be impossible or extremely difficult. To sum it up, as much of "Fun Policing" Bethesda does (Such as patching the Dogmeat Dupe Glitch and Vendor Ammo/Caps Glitch), they could NEVER remove the Rug Method, or at least they would have a very difficult time, and the update would probably be bigger than the core game (Which, as a rough estimate, would probably be 20gb or close to). The update to remove the Rug Method would likely be around 30GB or 35GB, as Build Mode would have to be completely recoded and chances are Creation Engine would be replaced with a different engine (Such as, yech, Gamebryo) so to sum it up, Removal of the Rug Method would be more trouble than it's worth, and despite Bethesda being almost as much of the Fun Police as EA when it comes to patching useful and funny glitches, It is never going to happen. Let's hope. Is it bad that I doubt myself? If I missed something or explained it completely wrong, feel free to add in or even explain it better (Which most definitely needs to be done.) Also, any tips for making paragraphs in YouTube? When I try to do it, it deletes my carefully placed ENTERs, SPACEs and TAB does not do anything (Except switch from "Post a reply" to "Cancel" to "Post" to the comment section below.
  • @Devin_10k
    Took me forever to figure out a "Eh that works" way of doing this settlement. Anyways, wanted to say I love your videos, I watch all of them AND it's awesome that you specifically are on PS4 instead of PC like 90% of people that do these videos are. It doesn't make a huge difference but it saves me the time of having to wonder if it'll work or not when I try it on PS4. Great job! Easy to understand! Settlement building added an extra 200+ hours in Fallout in my opinion. Haha. Keep up the good work man!!!
  • @Arsenic71
    Now that the rug glitch has been patched..... :P Thanks a lot for your videos, I did indeed learn that you when using rugs, you don't need to long-press X to move the whole shebang, a short click works. Thanks for (again) clearing that up for me. Awesome work!
  • Interesting choice to build up rather than across. I will be waiting to see what you decide to do about the irremovable couch and tress. Of course a great job as always.
  • The two roof cupola things with the lanterns gave me the idea to put multiple around the place using both the short and tall wooden poles
  • I gave up on the cave, but then all I was doing was setting up a provisioner way station. Thanks for giving me other ideas. Be Well Davey
  • @oldaccount3026
    Great idea, really like it. The junk fence looks pretty dapper too. The only thing I wasn't so keen on was using two of the little towers with the barn tops, makes the whole thing look a little too symmetrical? Although we haven't seen part two yet so, I'll be patient. Great work as always though 👍🏼
  • @jarrattl02
    The FitnessGram Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly but gets faster each minute after you hear this signal bodeboop. A sing lap should be completed every time you hear this sound. ding Remember to run in a straight line and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark. Get ready! Start. ding
  • I have no clue how you're so skilled at making the small details look so appealing, I'm awful at it