How To Beat EVERY $1,000,000,000 DEATH GAME In "Zero"

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Published 2022-08-14

All Comments (21)
  • @MarioSMG64
    Cinema Summary every 30 seconds: "Okay. This was a great play, but their mistake here was putting their life at risk. If you die, you stop living. If I was in this situation, I would simply not die."
  • The thief is so smart in this game, it was almost like Cinema Summary was guiding him throughout this entire death game
  • @ala4sox02
    For the first game, the ball had already dropped on #4, that's why I would have picked that one....the curl up in a ball strategy would be a safe guard obviously.
  • @SethRadius1
    “If you are forced to play in a tournament where your life is on the line, what would you do??” Me: Lose, probably. . .
  • Use sound? While wearing a leather mask that dampens sound and four people yelling at you in a largely empty and most likely echoy room? This guy must think we are Daredevil or Superman.
  • @wrio586
    I feel like film industries create survival, death, games, etc. movies just for him to make another 'how to beat' video, like the amount of these episodes are insane.
  • @aweeeeh5255
    21:40 but that's why he's asking "Is my thumb seperated from each other" not "How many finger am I holding up". His other four fingers blocks the sight from left and right. The only way to see it is from down (which is impossible) and front while bending down. It's actually fool proof.
  • i love how in the triangle room game instead of just ignoring the dumbest person in the room they used his imagination and creativity to figure out the solution
  • @Pedro-er8px
    In the platform game, what if the guy asked the other people to go to the corner of the edge of the platform and reach their hand out so he can grab it. Since there's only a small opening in the center, they wouldn't be able to do it, and the distance seems to be close enough for this to work.
  • The boy decided to wake up today but that was his biggest mistake
  • @mayonakao2488
    Holy crap I remember reading this manga. Omg, I never would’ve thought a movie adaption would be made of it, and that this is how I’d find out. Maybe they’ll do Part Two someday.
  • Funny, as in the Manga the Chairman EXPLICITLY wants someone with "the luck of the gods" that could survive even an engineered lethal situation because fate could simply not let them die.
  • 22:00 I feel like you've missed the fact that even if they didn't use the mirror, they could've just guessed and got the student to jump and die by random chance
  • For the second game, I would’ve told the people on each side to sing a song and walk back and forth to each side of their playform. That way they would be muffled if they were behind a wall, and I could hear them if they tried to grab the wall and lean to the side because it would put strain on their voice. Specifically I would tell them to do Opera, since the long breaths of an opera performance would put especial strain on their voice
  • @blake7587
    So basically these videos are more “How characters survived in death games” rather than actual new input. “How to survive SAW : don’t piss off Jigsaw”.
  • @dr.bright1342
    When I first watched this channel, I was foolish. I laughed and said, this shit will never happen to me. Now, I'm watching these videos multiple times, making survival notes, hoarding supplies in preparation, and earned a black belt in martial arts along with always keeping a make shift weapon on me. Why did you do this to me? Why?
  • In the platform game, even if the others used the mirror, it would take longer to angle it just right to see his hands. The person bending down could answer it in a second. Based on the time, you would know if they lied. The problem is if someone guessed the right answer, he could've been tricked into jumping on the wrong platform.
  • @alexisrox44
    With the spinning game, there's two things I can see being able to help you out: 1. If you are forced to stand still the entire time; your centre of balance would be thrown off with the spinning, disorientating you and making the game a lot harder. 2. The coins. Assuming the first part is a rule, and we can't just sit down or bend down to place a coin to tell us which way to go, the second part still means you can use the coins as a point of orientation. If you have three coins, you can probably store them in different parts of your clothes (pockets, sleeves, etc.) to face the dead ends. Even if you have just one coin, having that coin facing the safe zone before it starts spinning, gives you an idea of what to rule out; if the game developers are smart, they'll leave you spun around not facing the safe direction, meaning your odds are more likely that the coin is pointing to a dangerous outcome. With your "friends" telling you to leap towards them, you can probably make safer assumptions that the person who the coin is pointing to, is not safe. There's still risk, of course, but there's risk in everything, and it doesn't seem to be made immediately clear if you'll even live should you lose the game. They could just kill you off if you take too long, or your opponent wins, so it's a weigh up of the risks and odds (and personally, I'd take the risk). How can I be sure that any of them are even safe in the end, if I can't see (taking the sound reverb out of the equation, since leather seems like a thick material that would cancel out noise. Could be wrong in this assumption, but knowing people who can't hear anything and have to read lips, sight and touch can ultimately be more valuable than sound to them) and it's not some risk taking experiment instead (considering how the first game went)? They could set up a wall to keep all routes blocked off; though it's not likely, it's still a possibility I'd be wary of before making a move. Not to mention, we don't know how well the walls would be able to reverberate sound, and if we have several people yelling at us, it makes sound a less reliable means of trust. This is my own stance, of course, and we don't know enough about the scenarios to make a confirmed "100% win" answer to everything, but this is personally how I'd go about things.