Ranking ALL 11 Orbital Stratagems!!! Which is Best? / Orbital Tier List! | Helldivers 2

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Published 2024-03-30
We're going through all of the Orbital Stratagems in Helldivers 2 so far. These are extremely fun and can give you the edge on the battlefield.

As with my Eagle video I'll be ranking them for aesthetics/how cool they are as well as giving a tier list from my opinion on how practical they are.

Did you enjoy this format? Please let me know down below & I will get similar videos out for other Stratagem.

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Check out Reginald's channel:    / @reginald-sc9tk  

00:00 Intro
01:05 Ship Upgrades: Exploding Shrapnel
01:45 Ship Upgrades: More Guns
02:53 Ship Upgrades: Zero-G Breech Loading
04:09 Ship Upgrades: Targeting Software Upgrade
05:20 Pre-Breakdown Details
05:43 Orbital Gatling Barrage
06:52 Orbital Airburst Strike
07:37 Orbital Railcannon Strike
08:39 Orbital Laser
09:54 Orbital Gas Strike
10:51 Orbital Smoke Strike
11:35 Orbital EMS Strike
12:21 Orbital Precision Strike
13:08 Orbital Walking Barrage
14:06 Orbital 380mm HE Barrage
15:16 Orbital 120mm HE Barrage
16:22 Orbital Stratagem Quirks
16:52 Tier List (Practicality)
18:09 Tier List (Aesthetics / Coolness)
18:34 Outro

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All Comments (21)
  • @TheNumber86
    99% of Helldivers stop using the 380mm Barrage right before it hits all the targets perfectly.
  • @t900HAWK
    The final upgrade is such a meme. It’s like we realized sending people outside the ship to reload the cannons was way too inefficient. Like geeee what makes you think that.
  • @hotcoldman9793
    Casino 380 is my favorite game!!! WILL IT HIT WILL IT MISS PLACE YOUR BETS NOW!!!
  • @VGLounge
    I once ran the 380, Walking, and 120 barrages at the same time. I completely melted the first bot base we found, then could call in nothing while they all cooled down.
  • Nah, railgun strike definitely has some major fear factor. Imagine your biggest teammate has a laser point at them and then they just die, no big explosion or flames, just death
  • @IceyJones
    i think the railgun has the best SOUND, making up a lot in terms of BOOM-factor
  • @Aeternum_Gaming
    1:02 i love that eagles drop flares on their way out to cover their escape. nice touch of detail
  • @saltylemon4436
    Something to note about the Super Destroyers location in the sky is that its in the center of the map, so a good way to know what angle bombardments are gonna be coming from you can look at your map.
  • @Mark_Oskar
    Of note. Gas orbital is really good to deal with eggs as at it will insta kills all eggs in its radius.
  • @jalontf2
    Gas Strike is an underdog for sure. Can spam it like crazy due to low cooldown. For the more patient diver I suppose..
  • @Tamachii12
    People swear that the gunner on the barrages are automatons in disguise since it has a penchant of aiming where you and your team is even when they are far from the orb.
  • @XZ0N3D
    as someone whose consistently playing on 9, i can guarantee the jetpack, ems, and smoke all have their own uses that can prevent a bot from throwing out a flare to spawn 6 hulks, 2 tanks, and 35 mauraders/rocket devestators
  • @flyinmehkite384
    I do have to say, EMS is S tier. The amount of control it provides is second to none. It helps the strikes kill, stops breaches / bot drops from happening to begin with and bogs those down if they are dropping. EMS followed by air burst, 120 or a grenade launcher can safely clear groups and keep them in place so the orbital can hit them more effectively. OFC it is Orbital Gas's best friend. People don't tend to use it because they think they, themselves, have to be able to kill everything and not accept it being a team game and you get greater value out of having 1 person take it than taking yet another 500kg. Also it can make the 500kg actually hit something, which is nice.
  • @Stirrups
    The trick to the 380 is to have your whole team bring one on those tiny defense missions. When you get overwhelmed to the point you know you're going to die anyways, you just throw them all down and pray to Democracy.
  • A tip for the Walking Barrage, if you're being chased by an army of bugs, and you know you're gonna be running pretty far, you can throw it forward at your feet and then book it, so that the barrage follows you and takes out everything right behind you.
  • @zanaduz2018
    One of the most interesting orbital combos that is very underrated is using both EMS + gas strikes. Both share the same cooldown length, so throwing them in short succession can let you keep enemies stuck in the gas for a long time for maximum DoT. This combo is particularly potent against bugs, as you can place them on bug breach and watch bugs melt and be helpless until the EMS expires. EMS strikes also synergize well with the EMS mortar, as the strike can initially fix targets in place for the mortar to keep them locked in place.
  • @lordhelmchen3154
    I absolutely love the Airburst Strike. I used to throw a Gatling Barrage on Bug Breaches, then I tried out the Airburst Strike and was blown away (just like all the bug limbs and pieces) by how much more effective it was. You can regularly rack up 30+ kills, and I think it can also damage heavier armored enemies a decent bit. Also it just looks so damn satisfying. It's like God's Divine Fly Swatter with how it just flattens everything in that area.
  • @denisquarte7177
    I give you style points for giving style points. You Sir have my democratic thumbs up.
  • @TheMadRatKing
    A full team of divers with 380s used all at once on a single large base all but guarantees its complete, magnificent annihilation. Youll never see a more majestic rain of hellfire short of the ICBM missions.
  • @wenny6783
    finally someone who actually sees the gas strike for what it can do. most tier list ive seen put it really low because it "doesn't deal with large targets" despite that not being its purpose.