10 Tips to MASTER Manor Lords

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Publicado 2024-04-26
Manor Lords is a new medieval city builder created by Slavic Magic. Its early access has captured the hearts of many. I've had the utmost joy of putting 50+ hours into this game prior to the Early Access launch, So in this video, we'll share 10 must-know tips to help you succeed in the game during early access. Whether you're a beginner or experienced player, these tips will enhance your gameplay.

Thank you to Hooded Horse for the Early Access!

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Timecodes:
00:00 - Intro
00:54 - Tip 1: Burgage Plots
01:53 - Tip 2: Specialize Your Settlements
02:41 - Tip 3: Logging Zones
03:31 - Tip 4: Dedicated Logistics Workers
04:13 - Tip 5: Crop Rotation and Fertility
04:55 - Tip 6: Armed Units
05:18 - Tip 7: Bartering Between Regions
06:08 - Tip 8: When to buy Oxen
06:36 - Tip 9: Manor Construction Tips
07:18 - Tip 10: Resetting Menus
07:43 - Outro


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I do not own any of the games, all rights are reserved by their respective companies. Commentary owned by Midgeman's World.

#maorlords #hoodedhorse #manorlordstips

Todos los comentarios (21)
  • @DoubleFreedom
    #10 isn't a glitch, it's people not noticing they have their construction menu open - it changes the resources displayed dynamically
  • @GeneralCheng
    followed manor lords devolopment since forever, instantly bought the game, right now its far from finished of course, but I can already feel how immense its potential is.
  • @thelesls
    Tip#1: build your first and second houses as a long and thin(enough to allow living extension) strip of land and assign it to produce. Carrots. You'll have food stock and variety with hunt and berries.
  • @actiontom
    You absolutely CAN destroy manor when it's built. The trick is to get it into construction mode, for example by adding wall, then while it is in construction mode it acts like there are no families inside and you can destroy it. That helps if you accidentaly blocked some of your buildings - overlaying them with manor place
  • @Midgeman
    As a reminder; this tips video was created using an early version of the early access - so tips may have evolved since! Let me know what your go to tip is down bellow!
  • @gretes1298
    According Tip 10: I dont think its a bug/glitch/whatever. Dont know if I got you right, but the item counter bar at the top changes when you enter building menu. So in Building menu it lists up all bulding related ressources and if you change back to kind of "general town management" it resets to a more overall view of your items in storage. I find it quite helpful. Your Map workaround works because youre leaving building menu by that. <3
  • If you use the move feature in the logging camp it will just leave all the inventory stacked on the ground and the ox will pull of of it.
  • @LeoBurca
    This is probably the best medieval city builder I've seen so far. It really reminds me of Civilisation a lot. I want to play it :)
  • @RhmnLego
    Thank you! I'm obsessed with Manor Lords now, but it has been a long learning curve with all the amount of things that aren't explained in the tutorial. Amazing content cheers!!
  • @Zodikry
    Excellent suggestions, thank you. There are a couple there that I have not heard yet, plus well examined, and I will absolutely implement in my next playthrough
  • @PauloDand
    The info about lot sizes was really helpful, thanks man ^^
  • @davido9076
    Slowly becoming addicted to your Manor Lords tips/tutorial videos! Great concise info, very much appreciated! 🙂Cheers!
  • @Daxenholm
    WOW! Now I know how to play Manor Lords™, thanks Mr Midgeman! 😍
  • @Nono-bg8qv
    Such a nice edited, helpful Video 👍 Keep up that good work!!
  • @mikkov141
    Thx for useful tips, i have waited long for game like this :D
  • @Jojobarjocook
    Thx for the tip about the wood cutter/logging place as well as the dedicated workes on storage. I was asking my self, specially for the storage what a family in there was good for. 👍
  • @VasyaNed
    Thx for useful tips, i have waited long for game like this 😀
  • @BiglerSakura
    Thank you a lot! As for workers to guide oxen. Usually, a member of an unassigned family would guide an ox. There are 3 people in a family, so 1 unassigned family can guide 3 oxen. Which means it's not very rational to assign a family directly to a single-ox hitching post or even to an upgraded stable accommodating 2 oxen - you'll have workers left idle. It seems better to me just to keep a sufficient number of unassigned families whose headcount would cover all the oxen with a surplus working in construction. BTW, who guides the horses that can be kept in an upgraded stable? Same unassigned families or trade post workers?