10 Tips to MASTER Manor Lords
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Publicado 2024-04-26
Thank you to Hooded Horse for the Early Access!
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Timecodes:
00:00 - Intro
00:54 - Tip 1: Burgage Plots
01:53 - Tip 2: Specialize Your Settlements
02:41 - Tip 3: Logging Zones
03:31 - Tip 4: Dedicated Logistics Workers
04:13 - Tip 5: Crop Rotation and Fertility
04:55 - Tip 6: Armed Units
05:18 - Tip 7: Bartering Between Regions
06:08 - Tip 8: When to buy Oxen
06:36 - Tip 9: Manor Construction Tips
07:18 - Tip 10: Resetting Menus
07:43 - Outro
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I do not own any of the games, all rights are reserved by their respective companies. Commentary owned by Midgeman's World.
#maorlords #hoodedhorse #manorlordstips
Todos los comentarios (21)
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NEW MANOR LORDS GUIDE VIDEO: https://youtu.be/zT3Wo798Oj0 Also to say a huge thank you for supporting the channel and this video, i'm dropping an early give away for a copy of Manor Lords! Winner will be drawn May 31st gleam.io/KoaYA/manor-lords-100k-giveaway
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#10 isn't a glitch, it's people not noticing they have their construction menu open - it changes the resources displayed dynamically
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followed manor lords devolopment since forever, instantly bought the game, right now its far from finished of course, but I can already feel how immense its potential is.
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All I want for christmas is a new job and Manor Lords content.
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Tip#1: build your first and second houses as a long and thin(enough to allow living extension) strip of land and assign it to produce. Carrots. You'll have food stock and variety with hunt and berries.
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You absolutely CAN destroy manor when it's built. The trick is to get it into construction mode, for example by adding wall, then while it is in construction mode it acts like there are no families inside and you can destroy it. That helps if you accidentaly blocked some of your buildings - overlaying them with manor place
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As a reminder; this tips video was created using an early version of the early access - so tips may have evolved since! Let me know what your go to tip is down bellow!
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According Tip 10: I dont think its a bug/glitch/whatever. Dont know if I got you right, but the item counter bar at the top changes when you enter building menu. So in Building menu it lists up all bulding related ressources and if you change back to kind of "general town management" it resets to a more overall view of your items in storage. I find it quite helpful. Your Map workaround works because youre leaving building menu by that. <3
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If you use the move feature in the logging camp it will just leave all the inventory stacked on the ground and the ox will pull of of it.
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This is probably the best medieval city builder I've seen so far. It really reminds me of Civilisation a lot. I want to play it :)
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Thank you! I'm obsessed with Manor Lords now, but it has been a long learning curve with all the amount of things that aren't explained in the tutorial. Amazing content cheers!!
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Excellent suggestions, thank you. There are a couple there that I have not heard yet, plus well examined, and I will absolutely implement in my next playthrough
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The info about lot sizes was really helpful, thanks man ^^
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Slowly becoming addicted to your Manor Lords tips/tutorial videos! Great concise info, very much appreciated! 🙂Cheers!
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WOW! Now I know how to play Manor Lords™, thanks Mr Midgeman! 😍
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Such a nice edited, helpful Video 👍 Keep up that good work!!
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Thx for useful tips, i have waited long for game like this :D
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Thx for the tip about the wood cutter/logging place as well as the dedicated workes on storage. I was asking my self, specially for the storage what a family in there was good for. 👍
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Thx for useful tips, i have waited long for game like this 😀
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Thank you a lot! As for workers to guide oxen. Usually, a member of an unassigned family would guide an ox. There are 3 people in a family, so 1 unassigned family can guide 3 oxen. Which means it's not very rational to assign a family directly to a single-ox hitching post or even to an upgraded stable accommodating 2 oxen - you'll have workers left idle. It seems better to me just to keep a sufficient number of unassigned families whose headcount would cover all the oxen with a surplus working in construction. BTW, who guides the horses that can be kept in an upgraded stable? Same unassigned families or trade post workers?