Film Theory: What Everyone Got WRONG About Squid Game! (오징어 게임)

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2021-10-21に共有
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It feels like EVERYONE is talking about Squid Game, the Korean action / drama about a deadly series of children's games. I've seen other channels take a swing at explaining the series and figuring out the best strategy to surviving until the end, but I felt like I needed to try and figure it out myself. There had to be a perfect winning strategy. Theorists, I think I've found out the ULTIMATE way to survive to win the Squid Game!

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#SquidGame #오징어게임 #SquidGameExplained #SquidGameEnding #SquidGameTrailer #SquidGameTheory #Netflix #RedLightGreenLight #Theory #FilmTheory #Matpat

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Credits:
Writers: Matthew Patrick, Justin Kuiper. and Tom Robinson
Editors: Pedro Freitas and Alex "Sedge" Sedgwick
Assistant Editor: Caitie Turner (viridianrosette)
Sound Editor: Yosi Berman

コメント (21)
  • "If the glass expert shared earlier, everyone could have survived." Except once the game-master realized what he was doing, they turned out the lights. Waiting until there were only a few panels left was actually the most sound strategy for his own survival.
  • Poor MatPat never played "Explosive Glass Bridge" as a kid?! Who would have guessed it?
  • A small thing I loved in squid game, when all the glass shattered at the end of the 5th game, people actually got cut. So often in movies/shows glasses is treated as harmless and it was cool that it was shown that glass is actually pretty dangerous
  • But when the detective was looking through the files of previous games, every single one only had one final winner. Something tells me the whole thing is rigged to ensure just one winner remains in the end, and also to give the contestants a harder time to better entertain the V.I.P.s.
  • @Xenotale
    During the Tempered Glass game, I'm still surprised nobody tried to walk on the beams holding the glass
  • I love how when MatPat can't find a brand, he'll just sponsor the entire fricking product. EVERY brand that makes USB power-banks is sponsored by MatPat.
  • When you're complaining about the "unfairness" in the glass scene the oligarchs wanted to be entertained they're essentially stock holders and we all know companies like to keep their shareholders happy even if it costs a few people their jobs (lives)
  • You know what's interesting about the games? Half of the games had a guaranteed 50% survival rate while the other half had a potential 100% survival rate
  • I think the concept of Squid games is that the Game masters pretend that it's fair, when it's not. It's all about entertaining the rich guys - which is why they turn off the lights on the glass bridge.
  • Sung-Woo was smart, but he was too focused on eliminating the people around him instead of using them as a buffer against the next challenges. Like you said, the more people around you to take the hits, the more likely you are to survive. He just wanted to get rid of the people around him since they were easier to manipulate (he had their trust).
  • One thing I've always thought was annoying was how, with the glass panel game, they have to take their shoes off but nobody even thinks to take the shoes with them and try to even just throw them at the glass. The rule was the can't be wearing their shoes, but nothing was said about not being allowed to carry them with you.
  • That's why they had the bonus games between rounds: to reduce the number of players to the correct amount. When players got too creative the Front Man intervened. If the players knew ahead of time there will only be one winner/survivor all of the married couples would have noped out or in desperation sent only one spouse. The illusion of multiple winners is what gave the players false hope.
  • While it's extremely easy for us as theorist watching from the comfort of our homes without the fear of danger to theorise loopholes to try and beat the games, you have to remember that the people in the games are all tired, beat up, scared and emotional. This can be seen in the very first recruitment scene, when Gi Hun is so angry and being slapped that he can't think clearly and nearly gives up 100 000 just because he wants to get his revenge.
  • BUT MATPAT, If the tempered glass guy revealed his knowledge earlier in the glass game the directors would have just taken away the light he needed, which would probably make everybody panic resulting in nobody making it across.
  • About the pictures on the walls, they only got revealed as more and more people got eliminated and didn't show the order of the games while giving a vague description of them
  • Hi! I worked with glass for a living (came from a master glazier family). Anyway, weird thing about glass--the edges of glass are super weak to focused pressure, so that's a no go. BUT!!! The easiest ways to tell tempered glass from non-tempered glass are actually super simple (probably because safety glass is designed around safety). Anyway, tempered glass always gets stamped in the corner, and in the rare case that that didn't happen, it's always got smoothed edges. Now, here's the fun part. They clearly could only go so far in terms of how much they could dictate the construction of these challenges, and they would also be limited by simply not knowing what to ask about how the glass would need to be modified for a death game (no stamps, no smooth edges). Without knowledge, the rich people would probably end up trying to just make sure to buy high end materials and, in a funny twist, get glass that was definitely made to code. In other words, the easiest ways to identify tempered glass would probably remain. So, armed with this knowledge, you go in, and you immediately start jumping onto the stamped glass. And once they see that you've got a visual cue, they hit the lights. Those panes aren't very far apart, so you've still got options. The next step is just reaching out and running your hand along the next pane. The safety glass won't cut you, and the breakable stuff will. Anyways, Iiii just wanted to share that in a place I was a little more confident I wouldn't get yelled at by someone on the internet. Because apparently glass knowledge is uncommon, and knowledge should be shared.
  • For the red light green light game, my idea for a strategy is walk fast, don’t run. Running will make you slip up easier because your body is not used to stopping at that speed, walking fast makes you take true and even steps, that you can stand in, also the time limit is long, so you’ll probably be able to make it with this too. Second, stay close to the wall, so you have something to hold against if worst comes to worst
  • The show is without question a masterpiece but no I do not wish for a sequel. It is perfect to end like this, a sequel most likely will just ruin it.
  • If the glassmaker uses his knowledge from the beginning, the Front Man would have dimmed the lights sooner, so the dilemma would remain. The glass tiles game was like hopscotch.