[ULTRA TAS] Ultra Pause BLJ Compilation

Publicado 2022-03-23

Todos los comentarios (18)
  • @Jomaruu4PF
    00:50 I noticed that doing pause BLJ changes the tone of the YAHOOO
  • @quut6594
    I see this as a real-time recording, not a TAS.
  • @NeoKai543
    this is not a tas its played in Project 64 XDDDDD
  • @seareez
    It's actually incredible how many people can't tell the difference between a TAS and an RTA "showcase" with cheat codes. Here's several reasons this is an RTA run with cheats, not a TAS. TAS means Tool-Assisted Speedrun/Superplay. This is obviously a Superplay however TASes are made with frame-advance, slowdown, savestates, typically an emulated controller, RNG manipulation, and more. This is done with only savestates and a real controller or keyboard, you can tell from the way they are moving around. The use of savestates here makes it an RTA run, I say this because you cannot load a savestate and have a different outcome during a TAS. A TAS is a replay of recorded inputs with frame advance. If you were to load a savestate during a TAS replay it would either desync or have the exact same outcome no matter what. This is not done on any TASing emulator. Every TASing emulator that works for the N64 does not have a "Loading Screen" as loading a savestate in any TASing emulator will load the state immediately. This was likely done on Project 64 or some other emulator. Just because it says TAS in the title does not mean it is a TAS. Also don't argue that using a cheat code makes it a TAS because it most certainly does not, because again a TAS uses frame advance, typically an emulated controller, slowdown, savestates, RNG manipulation, and way, way more. If this was done with a controller with slowdown and savestates, that's what I, and some communities call a TSA (Time-Scale Assist) run or an RTA showcase with cheats.