A new approach to Retopology
146,530
Publicado 2023-10-26
Let's check it together!
"A new approach to Retopology" by Vilem Duha --
Learn more about Blender Conference 2023 at conference.blender.org/2023/
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Todos los comentarios (21)
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This add-on is now released. It's name is Final Topology.
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Not the hero we deserve, but the hero we need. Doing god's work!
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I've wanted this for about 25 years - Thespline tools in Corel Draw do this in 2D and I've always wanted this ability in 3D as, especially with Blender's loop selection, you'd be able to drop mesh desity easily without hours of pulling points around. Making computers do the work, this is what computers are for! :D
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I am so excited to see advancements coming to retopology! it always feels like retopology needs a bit more love in blender.
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omg it's amazing! I've been looking for tools like these for years, and they finally exist haha
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Dude yes. We have needed this for so long. Thank you!
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Man… I would be clapping and cheering from the start! Man, that’s a before and after in retopo!!!!! 👏👏👏👏👏👏
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tbh, there are a few things I just never had the patience for,... 1. UV unwrapping 2. Retopo 3. Rigging.... if these three aspects could be simplified into processes that don't take hours on hours to do,.. I think my creativity in blender would just explode.... You guys are all amazing!
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the closest i've gotten before this is using the multires modifier instead of subdivision. You can apply a shrinkwrap after it, and have the multires conform to it
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Can't wait to see more of this, thank you for the effort in this tools
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This looks fantastic Vilem! I've been doing a lot of retopology lately and cannot wait to try this.
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Hero! THanks for developing this!! This is going to be a game-changer for the Industry! SO excited
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This is actually so necessary. In retrospect, it is true that when I tried to retopo my models, although they looked neater, they also looked a lot softer. I thought it was just a symptom of using less vertices, but actually you tend to lose detail in cavities and parts that stick out, so you end up adding new geometry after the fact. I notice this a lot when retopoing eyelids, nostrils or ears.
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What A Legend only hardcore Retopo people know how good this is
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such a simple yet a brilliant addition I've wanted this for as long as I've known subdivide modifier and it's been only guesswork and manual work from my side
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can't wait to try it, very cool work!
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Just, awesome!
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i just did my first character in university and man retopology is no joke i felt like i was doing a big freakin puzzle the whole time lol im really excited to see new technologies and ways of retopo because at times when things are going well it can be relaxing.
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Wonderful work, interesting new concept. Cant wait for a release.