A new approach to Retopology

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Publicado 2023-10-26
Not only Artists, but also add-on developers somehow forgot about one important aspect of retopology. Let's analyze what we do and try to think about it a bit differently this time.
Let's check it together!

"A new approach to Retopology" by Vilem Duha --

Learn more about Blender Conference 2023 at conference.blender.org/2023/

#BCON23 #b3d

Todos los comentarios (21)
  • @blenderkit
    This add-on is now released. It's name is Final Topology.
  • @VentelHD
    Not the hero we deserve, but the hero we need. Doing god's work!
  • @PrinceWesterburg
    I've wanted this for about 25 years - Thespline tools in Corel Draw do this in 2D and I've always wanted this ability in 3D as, especially with Blender's loop selection, you'd be able to drop mesh desity easily without hours of pulling points around. Making computers do the work, this is what computers are for! :D
  • @gailan8393
    I am so excited to see advancements coming to retopology! it always feels like retopology needs a bit more love in blender.
  • @mizzauro
    omg it's amazing! I've been looking for tools like these for years, and they finally exist haha
  • @digitalmc
    Dude yes. We have needed this for so long. Thank you!
  • @Gabirell
    Man… I would be clapping and cheering from the start! Man, that’s a before and after in retopo!!!!! 👏👏👏👏👏👏
  • @MysteryPancake
    The tools at 14:00 and 15:00 should be built into Blender by default, I've had both of these issues in the past week alone
  • @brewmeup5827
    tbh, there are a few things I just never had the patience for,... 1. UV unwrapping 2. Retopo 3. Rigging.... if these three aspects could be simplified into processes that don't take hours on hours to do,.. I think my creativity in blender would just explode.... You guys are all amazing!
  • @STANNco
    the closest i've gotten before this is using the multires modifier instead of subdivision. You can apply a shrinkwrap after it, and have the multires conform to it
  • @KKOLL007
    Can't wait to see more of this, thank you for the effort in this tools
  • @jb_
    This looks fantastic Vilem! I've been doing a lot of retopology lately and cannot wait to try this.
  • @gabocavallaro
    Hero! THanks for developing this!! This is going to be a game-changer for the Industry! SO excited
  • @jojogape
    This is actually so necessary. In retrospect, it is true that when I tried to retopo my models, although they looked neater, they also looked a lot softer. I thought it was just a symptom of using less vertices, but actually you tend to lose detail in cavities and parts that stick out, so you end up adding new geometry after the fact. I notice this a lot when retopoing eyelids, nostrils or ears.
  • @LightningdHeiwa
    What A Legend only hardcore Retopo people know how good this is
  • such a simple yet a brilliant addition I've wanted this for as long as I've known subdivide modifier and it's been only guesswork and manual work from my side
  • @NoobahSteve
    i just did my first character in university and man retopology is no joke i felt like i was doing a big freakin puzzle the whole time lol im really excited to see new technologies and ways of retopo because at times when things are going well it can be relaxing.
  • @hilthkess
    Wonderful work, interesting new concept. Cant wait for a release.