Blender 2.8 - How to fix your text (Cleaning MESSY vertices) | TutsByKai

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Published 2019-03-11
Today, we fix Blender's strange text faces. The default will sometimes cause glitches when modifying the text as an object. This should fix that right up! 😋

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Blender www.blender.org/

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My name's Kai and I create short, sweet tutorials to help anyone and everyone on the search for how to create their own art. If I helped you in any way... please subscribe - so you never miss another tutorial

All Comments (21)
  • @TutsByKai
    We usually ALWAYS use the "Auto Merge" feature! I didn't in this video, because I like to do things differently sometimes! :)
  • @OPENPCreviews
    THANK YOU! This totally allowed me to fix some text in a model I received that I couldn't figure out.
  • @dasu2734
    Kept forgetting about these modifiers. Thanks.
  • Just came across this. Saved me from going insane after nearly 5 hours of trying to figure out how to make a nice grid
  • @bmmcwhirt
    This only works for simple fonts. Any script or curvy font, you text is mangled or you get a few million vertices per letter. Even decimating at that point deforms the text making it unusable. The only real option is still to do the remesh by hand.
  • @Rick-pi9zn
    this is the only tutorial I have found on this issue, thanks a lot!
  • In 2.79, I Remove Doubles before converting the text to mesh, then my remesh modify comes out perfectly. In 2.8 I think the equivalent of remove doubles is merge by distance.
  • @jen-vo7di
    OMG I'm still a beginner in Blender and this helped me with a job I'm working on, thank you!!
  • @DanMDL
    DUDE, you have no idea how many tutorials I watched. Crazy things out there. now one said anything about this "REMESH" and there are so many things to touch that I didnt event see the option eventhough I searched for any tool with name alike to my problem. THANX
  • @cloudlove1
    Just came from your png logo creation tips which really opened a lot of new possibilities for me! Your logo looks beautiful! You should extrude it too, with all the colors.
  • @NadineCallan
    I'm so happy you did this. When I tried to clean up text it took me forever and the disconnection thing was so annoying.
  • Here is a tip that will take less time ( but is still a tedious process) just take the edges that are in the middle and dissolve them
  • @AA-hg7xq
    Nice tut Kai, thanks. Now, how does one reduce/change the rear face so the letter looks like it was chisled? Tapering into a center line. Then boolean that letter into a sold block. Looking for a result like the letters on a building that have slanted sides, like a vee.
  • There is also an option to Automatically merge vertices moved to the same location. so you wont really need to go in edit mode and select the vertices and remove doubles. Anyway, I wouldnt recommend using the text tool in blender if you want to apply subdivision surface. To get it to look really great you have to spend hours to fix the topology and it takes about 5-10 mins to just remodel the text manually. You can use the text tool and make the actual text and then just add a plane in front of the text and just remodel it. Or you could even retopology the text and use shrinkwrap modifier, That way the text will look exactly the same but the topology will be x100 times better.