Megumi is FREE and Idle Transfiguration is HERE! - Jujutsu Shenanigans

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2024-07-28に共有
The Megumipopcalypse has officially begun, and Mahito has a new move to make him a little less bland, though being honest, it doesn't solve that problem at all. It's a small update, but its a cool one overall, and this video will go over it.

Timestamps
0:00 Introduction
0:33 Update Summary
1:26 Idle Transfiguration is Weird
4:09 New GUI is Interesting
4:23 Nerf to Rabbit Escape Doesn't Matter
4:55 Nue is Normal Again, Yay
5:34 Stockpile is Decent Now
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NoobEternally Discord Link: discord.gg/CWKbJXuw4r
Game Link: www.roblox.com/games/9391468976/Jujutsu-Shenanigan…

#roblox #gameplay #review #jjk #jujutsukaisen #robloxfighting #fightinggames #tutorial #guide #jujutsushenanigans

コメント (21)
  • @Burrito_Blox
    Server is bout to be laggy with MAHORAGA using EARTHQUAKE
  • @muganimate
    I dont care what anyone says, being able to disable a random move is huge teamers are about to go crazy with this one ngl
  • The new move should become the insta kill version inside his domain. Domains are supposed to be a guarantee hit for your CT so it would make since and make the move feel better
  • I hate when Tze listens to the little kids in the suggestion tab of the discord saying "NERF MAHITO DOMAIN, IT'S AN OP ONE SHOT" yeah, no duh, every other domain is also an op one shot, it just so happens that you don't need to use your moves in this one. Now Mahito's domain is basically useless in publics.
  • @mixtape2782
    I think that, while it’s true that Mahito’s current moveset design for his awakening is very unbalanced, consisting mostly of conditionals as you put it, it’s a pretty accurate representation of his character in the actual story. Every single time he’d been cornered, there was some new gimmick he whipped out to get away scot free, whether it was his cursed technique’s properties, his human stockpiles, his domain expansion, or his ISBoDK. Every time he was put in a pinch, he pulled something out of nowhere to claw his way off the backfoot. But as soon as all of that was rendered pointless, he was rendered powerless. And while I agree it’s not a good design philosophy for a character in a game like JJS, it’s certainly an accurate one.
  • @pizzaboy2303
    transfiguration actually disables a random move like that binding vow permanently until you awaken or die
  • @TheOGWaddleDoo
    I gotta say, the public servers are now filled with them to the point where I might not even touch the game for a week or two. Idle Transfiguration was probably the most confusing move of all time, confusing a few YouTubers trying out the move. The use twice part is quite weird, since you’re supposed to fail the first time.
  • @HayvenMercer
    Yes man you know what time it is he was one of my concepts This is just a funny character I wanted to her at so here you guys go Yuki tsukumo in game name - star rage Changes to the player: will have the shikagamj garuda behind them. Passive 1 true mass: the players m1s will now have black and purple star after every fouth m1 dealing double the damage of a normal fourth m1. Passive 2 Pluto/moon: Pluto, whenever the player does a down slam garuda will be smashed onto them dealing 2.5 more damage than normal Moon, whenever the player uppercut, they will punch the player into the air before garuda Will grab them and throw them into the air before grabbing them and slamming them back down which will heal the player 3% hp and deal 2 damage more than normal uppercut. R move simple domain/mercury: The Player will create a simple domain for 10 seconds inside of a domain and 3 outside this will cause the player to not be able to take damage unless hit with a hollow nuke Or a World cutting slash Mercury, mercury can be activated by jumping and pressing R which will make the player grab onto gruda and fly her forwards 10 blocks and upwards 5 blocks, also can go in any direction you’re looking and will follow it and after letting go after 5 seconds the player will fall, creating a 2 block impact around them dealing 5% damage to whoever hit by it (cooldown: 15 seconds)(finisher: the player will be crushed before you will grab them in, slammed her head into the ground 5 times before thrown into the air and garuda will grab them and spend them around, which will create enough force to burn them which will make some catch on fire And turn pitch black before throwing them to the ground). First move MASSive punch: The player will infuse there punch with mass which will send them back three blocks in dealing 9 damage and will break a portion of a building if hit(cooldown: 13 seconds) (Finisher: you will punch them into the air before jumping up and smashing their head into the ground). Second move garuda whip: you will turn garuda into a whip kinda by grabbing her tail, and hitting the opponent 4 times before hitting them with a fifth one that was send them 4 blocks away and dealing 3 damage a hit dealing 15 damage in total if hit from the beginning to the end (cooldown: 14 seconds)(finisher: you will grab them and spend them around before slamming into the ground and punching them in the chest with a mass punch). Third move bowling: you will turn garuda into a ball which you will roll fast towards the opponent in will go in the Direction you’re looking in will last for 3 seconds and dealing 11 damage (Cooldown: 14 seconds)(finisher: Will hit them and pull them into the air before pushing them into the ground and rolling on their chest until they split in half). Fourth move Neptune smash: the player will grab the opponent in the world them in the air before jumping up and spinning them around, creating a wing before throwing them further into the air and grabbing garuda and grabbing them, and then smashing them into the ground dealing 18 damage (Cooldown: 23 seconds)(finisher: Will repeated frontflipping spinning them until throwing them to the ground and smashing them into the ground Multiple times before stomping on them). Awakening supernova: the player will grab Garuda and throw her into the air before charging up mass Which will pull stuff towards the player before pulling it all together, as Garuda falls into your hands as a ball before, throwing it into the air and exploding all the energy dealing 5 damage to anyone next to the player which well-known make it, so if the player has constellations hovering around them and Garuda now has stars around her (finisher: The Player will disintegrate) First move mars dropkick: the player will run up to the opponent in jump before stunning them with Garuda, before dropkicking them in the face, sending them back before Gerda who will stab them with their tail pull it out and then slam them into the ground dealing 23 damage(cooldown: 21 seconds) Second move Jupiter tornado: you will grab garuda and start spinning them around grabbing any ones next to you you’ll be able to move well this is happening this lasts for 6 seconds and you were still getting faster and faster before becoming a tornado that will spin everyone into the air before you jump in the air and punch them with a star oblivion punch which will send them down to the ground with a star shaped explosion dealing 28 damage(cooldown: 26 seconds)(finisher: you will punch everyone into the ground before punching them deeper before sending them through the map into space). Third move Saturn ring: you will use garuda as a throwing ring and roll them towards the opponent before, jumping in kicking, hold off for into them, sending them backwards 5 blocks before you will hit them with her 8 times fast before jumping up and kicking them in the head towards the side, sending them to the side 2 blocks dealing 31 damage(cooldown: 28 seconds). Fourth move black hole: The Player will start sucking in everything around them which will turn the player a pitch black before a giant, black and white black hole will appear around the player, sucking everything in which will explode sending everything out which will suck everything back in before imploding dealing 55 damage to anyone hit by it by being sucked in and 30 damage to anyone hit by it from away from it, only sucking people within a 8 block radius around it and can hit anyone up to 13 blocks away(cooldown: 1 time use) (Finisher: will be sucked into a black hole and exploded).
  • @Luca_1108
    On a side note, me and my friend found a new glitch. First, someone has to become Mahoraga and use the new emote, while the second person has to emote together. That will cause both players to teleport in front of the billboard. If the emote is interrupted (by the mahoraga at least) the mahoraga will teleport back to where the emote was used, while the second player will remain in front of the billboard
  • @CronusTempoh
    You forgot to mention domain expansion nerf for mahito, it made it basically a worse version of sukuna domain since yeah u can get close to them and kill them but other people wont get drained and bc everyone is scattered around it makes it really hard to mahito domain kill multiple people, so with luck u can kill 3 people, WITH LUCK, and 1 kill is hard to get if theyre a sweat and know how to run a bit, or if theyre just decent in the game but knows how to avoid mahito, and since mahito domain duration is like 14 seconds, it takes up too much time to chase them and overall its just a really scuffed domain, imo I dont think the nerf was necessary
  • I found that there seems to be a secret gimmick for Idle transfiguration where if you hit your focus strike enough times (about 5-10 times I did this in ranked so this is where I'm basing my information from) then you use the awakening idle transfiguration move It'll proc the instakill variant rather than the failed first variant.
  • @hiddenhenten
    bro I joined a server and saw 5 mahoragas on god
  • @Joemal782
    I refuse to give up on my kashigoat suggestion Kashimo-Thunder god Special- A parry similar to yuji or hakari your character coats themself with lightning to counter attack doing damage on contact and damage overtime Move one- static beat down: your character does short windup before rushing at your opponent with thundering punches which can chain thunder to others (screw teamers)similar to cursed strikes it can pickup off the ground if timed properly Move two- staff toss: throw your nyoi staff at your opponent to stun them doing decent damage with a 10% chance to paralyze but can be blocked(like a better version of reserve balls) but if you miss the staff will be stuck in the ground if used twice it can be used to relay thunder back to your opponent but if you miss you get shocked (kinda like red black flash) Move 3- Thunder’s roar: a dash move (similar to rush or hakari’s rushes) dash towards with a unblockable kick (good for combo ending) Move 4- taunt: mock your opponent by wiping blood from your nose (have to take damage) buffing your character with decently reduced cooldown times can only be used once until you die and cooldown reduction turns off after all of your moves come back Ultimate-Mythic beast amber: Tell your opponent to turn up the volume as this is a funeral for the living your thunderous energy surges send out a aoe attack to push back your opponent instead of a ult bar timer your health slowly goes down until you eventually die Special- be able to see your opponents moves and ultimate bar to see if they are on cooldown to be the ultimate menace 7 sec cooldown Move 1- mystic eraser: use electric magnetic to send back projectiles open and red for examples Move 2- surging armor: use your electricity to make armor when you block stop those too aggressive opponents from hitting your disappears after a time gauge similar to mahito domains Move 3- Lightning ashes: charge up a thunder dash similar to thunderclap flash the tell tale sign being your character gets low to the ground on all fours before dashing with incredible speed before backhanding the opponent Move 4- demonic form: surrender yourself to your lighting increases your health decay rate but increases the damage you do by two times Really only did this because kashimo is my favorite character in the manga and gege did him dirty hope he’s the next character in jjs and yes this is very gimmicky but that’s the point.
  • Mahito's domain effect should be higher when more people are trapped in because it's basically MS but worse now.(in public)
  • Wait a damn minute at 0:40 is that... ERKLING HEATHCLIFF FROM LIMBUS COMPANY THE HIT GACHA GAME???????!!!!
  • i like it how after you hit the second part of the new move the person you were attacking just becomes peaceful and enjoys the last 4 seconds of their health
  • @Toto_paintin
    Hey! Did you know if you use idle transfiguration where you double tap 1 you can actually use the 1 shot variant first, you can notice the white outline kinda like Yuji’s black flash