A STEVE GUIDE To Your OFFENSE, DEFENSE & TIPS Around KEY MOVES

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Published 2024-06-23
So you know which tools are good with Steve but how exactly do you implement these tools in your gameplay? This guide is aimed at helping you improve your offense & defense based around Steve's key moves whilst also giving you some tips and tricks such as frame traps, flow charts and setups to help you get the most out of the counter punching paragon himself. If you are unclear about something specific please let me know in the comment section
#tekken8 #t8 #tekken #stevefox #t8steve

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TIMESTAMPS
00:00 - Intro
00:42 - How To Implement Steve's Jabs
09:05 - How To Optimally Use DF1
15:28 - More Ways To Use B1
27:44 - You Should Still Use DF2
34:33 - Steve's Best Power Mid You Shuld Use
37:10 - Insane Potential Of UB2
41:14 - Steve's Go To Low Poke
43:41 - Steve's Godike Low
46:40 - DB3,2 Is Good Again
49:11 - Peekaboo For Max Offense
55:35 - Steve's Duck Cancel Is Godlike
58:40 - Cheapness Of Manual LionHeart
1:01:34 - Steve's Heat
1:04:28- Any Feedbac

All Comments (21)
  • @animruler2
    Fantastic work dude, super comprehensive and easy to understand. I have about 250 lines in my notepad document and I haven't even touched the other guides yet.
  • @L02345
    i did not finish the video yet but i already can tell its great finally a good steve guide
  • This is an awesome Guide! I also find it useful to review the replay list and find patterns on most common scenarios you encounter in rank and create frameworks for them. I hope this helps.
  • @Joalmaro
    This is an amazing guide! I’ll definitely have to watch this back with practice mode open 😅 thank you for your effort putting this out
  • you are the best! very educational and informative videos, keep it up, cheers!!!
  • @bii_gii
    hell ye a nemy video getting recognition big swag
  • @Wunderz
    I mean technically lee has a 11 frame counter hit thats pretty nutty just saying 👀
  • @Crowlo17
    How do people connect the 2,1 back into the gatlin gun? Or what are the two punches before gatlin gun when you put them against the wall ?
  • @ranges787
    21 12f punish is now the most broken punish in this game. if you do pkb cancel after 21 you are what +11/12 point zero range. this leads into guaranteed mixup nothing you can do. b2 is 100% guaranteed if opponent presses anything even rage art ( except f1 raven) and if opponent presses nothing you can open him up with db32. this is straight up a true 50/50 after a 12f punish dear lord use it before it gets nerfed if you land the b2 it’s additional 52 dmg… and at the wall potentially 100… and if you hit him with the db32 you dealt 50dmg and are again +4 … FROM A 12 F MOVE this is ridiculous
  • @Dannycormac
    can I play this character with ps5 controller?