RoboCop 2 Longplay (C64) [50 FPS]

Publicado 2013-10-27
Developed and published by Ocean in 1990.

Released in 1990, the game loosely follows the plot of the film, which sees Robocop take on drug-lord Cain in as bid to eradicate the new designer drug called "Nuke" from the streets of Old Detroit.

The game combines platforming elements with some basic shooting and results in a game that requires the player to memorise level layout, enemy positions and to have expert timing.

Each level requires the player to collect a minimum number of "Nuke" containers and arresting criminals. The amount required is never mentioned, so it's not until the end of the level that you learn whether you succeeded. If you fail to collect the required amount then it's off to the shooting gallery for "calibration" where you must shoot the required number of targets within the time limit in order to continue playing.

To complicate matters, several levels have secret areas that must be found so that you can collect the Nuke hidden there else you won't be able to meet the level's minimum quota.

Perhaps what makes the game most challenging is the fact that Robocop has inertia; he gradually builds up speed the longer you hold down left or right on the joystick. This mechanic is used extensively as many platforms require you to be travelling at the correct speed and to jump at the correct time to make your way between platforms; get it wrong and you'll more than likely drop out of the bottom of the level, losing a life in the process.

The game culminates in a stand-off with the nuke-crazed Cain who has been transformed into Robocop 2. This is a 3-stage boss battle that puts the player on much more familiar territory - shoot the boss and avoid the bullets.

The graphical style of the game is a radical departure from the original game with garish colours and a much blockier art style. Overall, it's very well presented, especially the nice interlude graphics depicting Robocop crushing cartons of Nuke.

Due to the way the game is coded, sprites flicker when they overlap and can make them difficult to see. This is almost certainly going to appear in the YouTube video since it's converted to 30 frames per second.

The game was only released on cartridge with a retail value of £19.99, something that would have been difficult to justify and probably why I never had a copy.

In the end, this is a pretty good game with production values were well above average and packing in quite a number of levels.
#retrogaming

Todos los comentarios (21)
  • @MrJocky82
    The hours I lost to this game as 10 year old is ridiculous. Absolutely brought back so many happy memories this video. Awesome game.
  • @roak4115
    This game shows what c64 is capable of❤
  • @rockys201
    This was probably my favorite game for the C64, it probably helped that it didn't have to load because it was a cartridge, lol
  • @SomeOrangeCat
    It really captures my favorite moment from the film. That part where Murphy makes a Bweoop! sound when he jumps.
  • @RoseSupreme
    I like how the only playable level music in the game is the final boss theme. XD
  • @79vinylmixer
    Had this on a demo tape of commodore format magazine back in the day,remember thinking im going to buy this at some point,never did tho as cartridges cost more than tapes back then! Amiga version is good tho and used to love the arcade version back in the day!!!
  • @SpiralPegasus
    The music on this game is absolutely outstanding and one of it's strongest points. Why didn't it play during gameplay here?
  • @Chappers76
    I remember buying this for £5 second hand many years after it was being sold officially. I found it fun in places, but I always struggled to build up enough momentum to jump the required distance.
  • @kempet
    LSD anyone? The color palette in this game is unbelievable... but thats the least of the issues with this game...
  • @broonage
    If I recall correctly the game couldn't be saved. I would leave it on over night to continue. I remember completing it once, but super tough!!
  • @nawletorre7136
    por que la musica del jefe final es tan fea ? la de nes es muy buena pense que la version de c64 iba a resultar aun mejor
  • @memenest468
    It's funny how everything is same as NES version but only graphics is diffrent
  • @memenest468
    Same shit as NES version, but graphics is pretty much same because NES and C64 had i think same graphics chip
  • @trydowave
    Horrid palette, Robocop constantly slides around likes he's on an ice stage, no music during levels, flickering sprites. Crap
  • @ZEUSDAZ
    This is such a bullshit game, it's far too hard to control, the inertia effect is far too strong and the hover board sections are a joke. Robocop 1 was pretty cool, Robocop 3 has great title music, but Robo 2 is just awful, nice title graphics on Robo but game stinks. I'm gonna upload a bit of footage but i'm done with this frustrating game :-(