Is Arc The WORST Destiny 2 Subclass?

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Published 2024-07-31
The arc Subclasses are the weakest… assuming you aren’t playing hunter. Prismatic brought to light how a lack of cohesion with the kit can work so long as the individual abilities are still strong overall. All the mono-chromatic classes focus heavily on individual cohesion and a select handful of verbs. Arc wants to focus on being within melee range, and we need only to ask the titans why that focus tends to suffer in the current sandbox. Even If we did wanted to build around Arc’s aggressive playstyle, strand often does arc’s job but better. Better damage, better survivability and better overall verbs.
Arc Subclasses: Why They're Struggling and How Bungie Could Fix Them | Major Destiny 2 Update Ideas

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All Comments (21)
  • @alphtheor.879
    it is funny that out of all the elements the lightening supers are the ones that can cover the least amount of distance before petering out harmlessly. thundercrash is especially comical considering if you don't hit the ground, you lose your whole super for nothing.
  • TDT should do a subclass review for all of them, this is a cool concept
  • Hey all I was up to 2am working on this. If you like our stuff I would MASSIVELY appreciate some extra support on our patreon. I will also be gone next week due to family stuff so no streams, BUT I will be trying to get vids out in advance > www.patreon.com/TDTPatreon
  • I always had an idea of a verb named ‘Adrenaline’ When amplified, Titans in particular would gain Adrenaline from one of their aspects, while a weaker version would be on fragments. Adrenaline would make it that as the arc guardians life goes down, they get a DR depending on %, while also gaining health when killing an arc rebuffed enemy. Dr would start at 70% health 70%hp-10%dr 60-20% 50-30% 40-40% The DR would cap at 40% and as health is gained, DR is lost. This would keep the loop of high intensity, close range gameplay looped with DR and Health boost based on killed enemies debuff Ed with arc verbs. For Titans, AdrenalineX2 can be available on an aspect, which would be a 15%Dr per stack, up from 10% at base. 70%hp-15% 60-30% 50-45% 40-60% This would give the titans increased melee range boost, a proper identity in the intended close range play style. This would also transfer over well into prismatic, with the need to heal from arc specific verbs, to any elemental verb. The heal won’t be restoration levels, but it would be a boon based on the amount of enemies killed at once
  • As a titan main the new super sounded great then you drop a name like that Rolling Thunder and I’m sitting here smiling like it’s a actual dev announcement
  • It needs a damage resistance option. Solar has I’m not dying, void has now you see me now you don’t plus you die I get my health bar back (not to mention more fragments for healing,) strand also has im not dying, and stasis has a solid resist plus oversheld that also acts as healing plus the ability to literally freeze whoever you have beef with. This to me is the biggest reason why it falls behind. To my understanding, arc has something that works only on titans, a new damage resist while on warlock (which doesn’t matter much if you have to get that close to use it) and a fragment. I’m talking primarily pve
  • @84m30
    I just gotta say the “design language” of tdt is amazing. The crumpled paper display transition, the music choice and sound effects; the videos literally feel good to watch. I wish I could edit videos a fraction as good as this
  • @brianboy6492
    Honestly once they took away Frontal Assault for Arc Titan I dropped the subclass and never touched it
  • I heard “Galvanized” and immediately thought of “galvanized mods” from warframe
  • I honestly want a hunter melee ability based on the storm's edge super. Maybe something like: "Blink Strike" "Throw an electrified knife. When the knife hits a surface or a target, you blink to its location and perform a melee strike (the standard knife stab present on most hunter subclasses). If the knife flies for long enough without impacting anything, it evaporates."
  • Teleporting through groups of enemies like an anime samurai with worldline sounds amazing
  • I was thinking of a warlock exptic for some time. I call it Eye of the Storm Exotic perk - When you have a arc soul active and you cast chaos reach, your arc soul also cast chaos reach targeting the nearest enemy
  • @en_demic
    I think it’d be cool if Ionic Traces caused AOE damage. Any enemy caught in its path causes jolt or blinding. That would eliminate the need for closing the gap with melee.
  • @carle7422
    I think it should get a debuff called negatively charged, that when targets get 100 stacks it gets struck by lightning even if it feels too close to other class verbs.
  • @aslayerrrr
    i think that if you’re amplified, you should have perma damage resist and enemies target you less often, due to your speed. and replace “speed booster” with “Blur”, which is the same as speed booster, but u also get the dmg resist from Amplified, but enemies can’t see you as easily; if you’re a blur, how can they shoot at you?
  • When he mentioned the warlock ball lightning ability, I was hoping he would say, ball lightning would jolt along a path traveled, and remain suspended briefly, while amplified.. wouldn't that be bad ass
  • @nsfryguy
    While cool on paper, I would say change it be more ability oriented like Shieldcrush + DR instead of healing. They just need to significantly increase the reward part to be faster and more worth it. So let Amplified gain DR and increase base ability recharge by 50% when active. So easy example is Getaway Artist Warlock. They use consume their grenade to gain arc buddy and Amplified. If they have max Discipline then say they get their grenade back in 59 seconds base. With the 12 seconds of Amplifed, the regain is double during those 12 seconds so subtract 24 seconds from 59. You get 35 second base grenade recovery. That is what Amplified should become. More risk for more ability uptime.
  • @Corrbius_
    Bungie can make it that when you have a speed boost, you leave behind a jolting trail. you can jump over enemies and it jolts them