How to Play EVERY Win Condition in Clash Royale

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Published 2021-08-21
Legendaray showcases a guide on how to play every single win condition in Clash Royale! From the Goblin Drill to the Electro Giant, the best decks for each win conditions are also shown. Enjoy!
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All Comments (21)
  • @Legendaray
    I tried to return to an older style of video today! Hope you enjoyed!
  • @giorgiorp4676
    9:24 "Make sure you have some sort of elixir advantage" Golem players: drops it in the back first play
  • @facoba9332
    Ah miner spell cycle. My favorite mortar deck 🥰
  • @queimn7519
    To all the mid ladder players: No he didn't make a mistake, mega knight and elite barbarians aren't win conditions...
  • @dh-rn6fr
    How to use e giant easy Step 1: drop at the brigde Step 2: 3 crown
  • @x2ember347
    You forgot to mention ice golem as a win condition, I like playing ice golem cycle or ice golem beat down 😂
  • @saydtg78ashd
    Balloon Niche counter Good option for all arena Common Support: A miner, normal tank ( cheap: knight, expensive : giant) air support spell: zap snowball rage freeze Cycle, Beefier control Out Cycle control Building up larger balloon push Place on outer edge Battle ram Fast, high pressure, require immediate attention Common in bridge spam ( cheap spamming in bridge to force defending Easy to stop Common support : quick pressure cards ( rg, bandit ) spell: take out or slow enemy defense Double lane pressure card Can be part of a massive push E giant Easy to use niche counter If enemy waste counter good option to go e giant for the back Get the giant to tower → game over Common support: classic beatdown: baby drag, night witch, ice wiz new age beat down : prince dark, inferno drag, mother witch Might not even need support troop Use spell: lighting, tornado to help connect Vulnerable after playing E golem Difficult for lesser experience to defense Beatdown, support troops can be expensive E drag, battle healer, nightwitch Important to pair with rage and tornado Pressure as much and as quick as possible before blobs die Might even cycle e golem on offense in triple or double elixer ( same lane or opposite lane ) Giant Many are familiar Mid cost win condition ( not risky, but might not be rewarding ) Mid cost : versatile: can be at back or bridge Type: Traditional: classic beatdown or Pair with second win con ( miner, gy) Goblin barrel Fast 3 eli card Can be easily counter by many cards Need to be in a fast paced deck ( bait or out cycle counters ) support: small spell to counter ( goblin gang, princess, rascals, dart goblin, ske barrel) Very prepared to play against __> pair with a second condition rocket or royale giant Need to play tricky barrel Gob drill Fast pace, many are prepared Cycle or bridge spam Cycle cards, bait cards, pressure cards Can be use as defense Gob giant Heavy beat down cards Have natural support Synergy with small and big spells Very fast –> support units from the back then giant at the bridge Not very tanky least hitpoint See in Sparky deck, double prince, miner bait deck Golem Easy win condition to play Death damage is significant A wide range of beatdown some focus on defense others go for tower trade tower trade ( aggressive ) Baby drag, night witch, tornado lighting. can even go clone Expensive so make sure to have some sort of eli advantage Graveyard Versitile ALmost guaranteed damage Can see in any archetype Deck : cheap mini tank to go with gy at the bridge splash control: build up positive trades at defense to go with gy counterpush Expensive have a major tank: Giant, mega knight → big issue Make sure they have to spend elixir on counter the tank and gy Careful not to allow king activation Hog rider One of the fastest win con Immediate pressure require immediate, specific response Usually cycle deck, try to take tower down swing by wings There are some expensive hog variants Need to be pack with ways to counter hog counters buildings : spells: fireable, earthquake, lighting swarm: valk, log, snowball almost always play on outer edge rarely send naked hog when opp have tornado Lava hound Difficult deck to stop, difficult to build a deck 2 phases: tank phase : build up support sec phase: 6 lava pops Need a lot of air support baby drag, minions, balloon ground min tank, miner valk Need to have ground answers: tombstone, barbs Always be aggressively place, can place at bridge if have surviving units Miner Weaker win con on his own Usually have second win condition 2 type of miner deck: chip style: send in miner over and over/ tank style: support a tank push Carry at least 2 spells Can be good to deal with annoying cards ( princess, musk) Mortar: Unique mechanic Offensive: have a blind range : can play offense with defense Can use it on defense Cheap, adopt a chip style play Pair with a 2nd win con: miner , gy, royale hog need a tank and some sort of range defense, usually place far away to avoid spell value Dual win con : versiatale: you can use one win con more than other depends on match up Royale Giant 10 shots a tower 5 tiles away shoot Good win con Need to pack multiple counters to allow giant connection Swarms: small spell : dark prince, mother witch Buildings: spell: fireball, lightning Fisherman pull heavy hitting units away 2 offensive way: play rg at bridge if enemy place many eli at the back or have surviving units Can build at the back to build bigger push or to cycle second rg in double or triple eli Royale hog: unique: can attack in single or double lane pushes Guarantee to get some sort of damage Not very tanky → most deck are build in fireball bait weak to large amount of splash Ram rider High pressure, fast paced card Mostly seen in bridge spam deck Goal: Apply quick, constant pressure Common support cards: Other bridge spam cards: bandit prince ghost cannot cart Spells such as fireball, poison are crucial for ram rider to connect You rarely send ram rider alone. Ram rider has a snare ability Essential on defense, then transition to offense → unique Skeleton barrel A bait win con annoying because of dual stage Needs to be in a fast deck Need a secondary win condition to breakthrough If building a classic log bait deck: any bait card. Can be wild : golem clone Cycle many skele barrel as possible ( hard to deal, death damage) 3M Dual lane win con. Decks build around 3m will have the same focus 3m are very expensive, almost always need pump pump or 3m take big spell additional support card: bridge spam cards IF there is a push in one lane. Can play defense in one lane, offense in another Wall breakers Cheapest win con Provide fastest gameplays Always need a 2nd win con Can be in cycle decks( support: bomber, tesla, gob drill, valk), a few medium cost deck ( miner + mk) Most of these decks will be chip style deck, getting wb connection here and there Play a offensive wall breakers in defense to cycle and disrupt opponent plan Xbow Complex, more and more difficult to succeed Expensive: cheaper support: knight, archers, skeletons, ice wiz Goal: outcycle xbow counter There are some expensive x bow variant Generally, x bow is better in single elixir, especially against beatdown Cycle or bait down xbow counter X bow is also a defensive building, can give a lot of defensive value while cycle to another x bow on offense Personally, I would reccomend beginners to play hog rider, royal giant, ram rider, egiant, because they are powerful, are not weak in most metas, and cannot be left ignored, put a high pressure on opponent. After a while when your skill has improved, try to play miner, giant, goblin barrel, graveyard and maybe even golem. Cycle fast pace deck will teach you how to apply pressure and spending and getting value out of your elixer, while more controlled slow type of decks will teach you to be patient and to realise when to attack and when to defend or when to play to contest for an advantage ( map control, elixer lead, damage lead, 1x 2x 3x elixer advatange). Going up you should try miner, wall breaker, mortar, xbow, giant because if you are good enough those are some of the best and most competitive decks CR has to offer.
  • @theoverseer393
    I like the NW change for beatdown. I always found the death spawn necessitating a second spell or poison, but now I see that fireball log can make a comeback
  • @pratyaydey2769
    Not gonna lie this is pretty useful for people who are starting to take CR a little more seriously and trying to improve their skills. Back when I tried to win CCs and GCs, I was overwhelmed by all the different archetypes that there were and it was hard to figure out which one I should use.
  • @DeltaCantGame
    Just wanna say, I tried the golem deck shown in arena 12. Worked incredibly well, and now I'm on a 6 win streak. Well done!
  • @sonicisiah100
    Thanks for the guide! I appreciate your help and the time you put in this video. Now I know more information on what won condition I should use thanks to you👍🏽
  • @unknownuser4224
    Legendaray: I'm not going to count elite barbarians as a win condition. My opponent: e barbs rage at the bridge first play when I have no counters in my starting hand...
  • @cheemz3901
    20:16 Xbow shows Wallbrakers haha, mistakes can be made, everyone makes them, although it's very good video:) thanks for finding time and explaining us how to play Win Conditons ❤️
  • @amongus5478
    Idk how you managed to make a tutorial that is informative and entertaining at the same time. Love the video!