Never get lost on Mansion or Facility tiles! Lethal Company

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Published 2024-02-11

All Comments (21)
  • @call_me_bread
    Works in v50! This was discovered/noticed by Artificialair along with Jish, Maku and I in some testing, in the one and only Bread Discord! (This is both shoutout to them and my discord xD) Join the discord: discord.gg/XC2SV6aCjh
  • @superbro6413
    TLDR for facility navigation-- Brick to brick: door is compass Grating to grating: door is compass Grating to loot (white): door is compass ALL OTHER INSTANCES: door IS NOT compass
  • @TheBestPybro
    WE GETTING OUT OF REND WITH THIS ONE 🔥🔥🔥🔥🔥🔥🗣🗣🗣🔥🔥🔥🔥
  • @FredKirk-vi2rp
    Fire safety regulations work like this in real life! Doors open toward the building/floor exit to make it easy for people to push their way out escaping
  • @zeke7100
    this is probably one of the biggest finds in all of lethal company history so far. It makes the mansion basically never an issue again.
  • @PoyoDesuka
    Moss always grows on the side of the rock facing home.
  • @Licherous
    combine the bread and wurps guide for a manor navigation sandwich
  • "brick brick, grating grating, grating loot (white) all lead home. Nothing else" A mantra I will forget while being chased by a thumper or other eldritch horror in the darkness.
  • @gluehoof573
    I spent years as a firefighter. Performing a Right Hand Search or Left Hand Search, either from the entry point or a point further inside the building, was standard practice for Breathing Apparatus teams. Helpful when you need to search for people when smoke makes it so you can't see your hand just in front of your facemask. It really works.
  • @wolfcl0ck
    you have just blown my mind in ways that I could not even begin to put into words.
  • @Instabwillity
    Very helpful, you are a great asset to the company.
  • @Balagnugnes
    That mansion door method makes so much sense because i'd imagine the mansion map generates from the center out and on each predetermined hallway the doors are facing the same direction
  • note to self: brick to brick = Good plaster to grate = Good brick to grate = EVIL Belt room, locker room, gen room = EVIL
  • @lalifunziy
    Thank you Bracken for your tips to never get lost again!
  • @amruthchangappa
    This is very similar to a way to something in Minecraft, the iron doors always point away from the central staircase of the stronghold. This isn't as useful in Minecraft though, because the central staircase isn't an exit, or guaranteed to connect to one, it's just the starting point of the generation. Its fascinating how LC uses a similar generation algorithm to create facilities, with the starting point being main
  • Actually, the tips for remembering facility are quite easy in my opinion. All you need to remember is which doors don’t give you useful information, which, if you included all of them all in this video, are: -any doors attached to a server room, big room, locker room, or apparatus type room (with or without the apparatus) -any doors between the maze tile and grating tile
  • @player_lv430
    No terrible intro, no credit card, and no bs? Instant like!
  • @kungusrungus2133
    Very interesting, can’t say how many times I’ve been the last one alive and forced my friends to watch me run in a big circle. Excited to try this
  • @TheSkyShaft
    Seems every layout is generated from main entrance, then outwards. Zeekers might have miss rotated the door prefabs when constructing the different tiles when originally making factory or perhaps made them omni directional. I'd say that the consistency on Mansion makes it seem deliberate and that future layouts likely will also have this.