AI Learns To Play Lethal Company

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Published 2024-03-14
I taught an AI to do the ship command role in Lethal Company. The AI mans the terminal to view the map, and communicate all the information to me. It can also counter outdoor enemies like dogs and giants. At the end, me and the AI play a full game to see how many quotas we can get.

Watch the final run here:    • I Played Lethal Company With An AI  

Source Code: github.com/Synt-Axe/lethal-company-ai
My Discord: discord.gg/emgtCVS6Vs

Chapters:
00:00 Lethal Company AI
00:18 An Old Friend
00:49 Roberto is Born
01:05 The Map
02:41 An Upgrade
03:20 More Numbers
04:54 Hot & Cold
09:03 The Grid
10:54 Outdoor Enemies
11:21 The Giant
11:47 The Dogs
12:05 Commands System
12:47 The Final Run

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All Comments (21)
  • @eliasdex1236
    10:34 Roberto was haunted by the ghost girl and when he died to the dog, the ghost girl went on to haunt you instead
  • @yamilmontes1365
    1:17 "You're about to die" Hearing an AI say that over the walkie is unprecedented.
  • @digi284
    Make this the new mimic AI
  • @DrunkMoth
    I feel like the 1st method of loot finding has a lot of potential, you just have to present the information in a more human friendly form. Maybe using compass-like directions(front, right, left, back) and a scale from cold to hot to measure distance? That way you could process the information much easier. Numbering the items might also help(something like "items two, first left warm, second front cold"). Incredible idea, loved the video!
  • @nilaier1430
    Despite how cold the name Roberto is, you can't deny how hot his voice is!
  • @davidsmith3382
    I would change the grid to a 3x3. It'll fit in one message, which will make it a tad bit easier to understand, even if it is slightly less precise
  • @StallionGD
    Your channel is gonna blow up soon man. The comedic timing and jokes in this video are so well done, the storytelling is great, especially how you gave some insight into why you decided to do this in the first place. Keep up the good work man
  • @raysr6112
    If you guys could share the video, it's really well made and would probably be so interesting and cool to many people
  • @fluffydoggo
    Itd be cool if you also checked the type of enemy. You can do this because: 1.) The size of the dot changes depending on how big/small the enemy is 2.) How the dot moves. Examples: (keep in mind I havent played for a bit so the sizes may be off) - medium dot that stands still could be a headcrab. - small dot standing still around loot could be a lootbug - medium dot running towards the player, but when looked at moves away could be a bracken Some other suggestions: - switching from minimap mode to hot/cold - communicating if an enemy is approaching. - telling it to toggle doors/turrets - communicating about outside threats when you are looting in the facility
  • @jayman1462
    woah this is neat. it would be cool if you added turning off mines and turrets and opening doors, too! surprised to see only 233 subs, so have another.
  • @The_Asasd
    i was expecting you to create an ai that grabbed scrap by itself, but this was good too
  • @draglorr5578
    PLEASE RELEASE THIS AS A MOD!! it would be great for people who have no friends