Yes, things can get worse ☝️🧐 | #railroader

Published 2024-07-16
Back on the 'ol NTRR - we've basically reached full modern class 1 status. Sh*tshow.
Road engines still dead, interchanges backing up, industries coping hard.... rating officially in the pooper.
We gotta start pluggin leaks.




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All Comments (21)
  • @octanejimmy
    Come for the intro, stay for the commentary......
  • @Florida8499
    The wear and tear makes i more like a real railroad. I like the challenge. The devs are keeping the gaming interesting. I had one hotbox out of sylvia. After I seen your results I need to check the rest of my train and order parts.
  • @mercury7590
    It makes sense that oil levels vary. Depending on how far that car would have traveled and how frequently it had been oiled before it got to you, the levels would be different. Not every car in real life had the same amount of oil ready to go at an interchange.
  • Gotta be honest, that first Switcher you can purchase, has been a huuuuge help for my playthrough, i keep a dedicated one at Whittier for interchange work and to make runs to Ela occasionally, then i have two that are dedicated to robinson gap and Alarka/ Bryson interchanging for runs back to Whittier. The first ten wheeler you get is what i use for the saw mill running 12 cars up and down from Connelly Creek at a time. Set up works very, very well.
  • I may have to turn off wear and tear, not because I don't like it, but because there are not enough repair tracks to maintain a 125 car fleet. Yes, I have that many, and 16 GP9's too.
  • @Sweetw4ter
    Are you planning to maybe use map mods? I installed bryson industries (adding like 6 new industries to bryson area with a lot of cars, finally making bryson area busy), aswell as sylvia interchance mod which increases the interchange capacity and adds a hump yard which is really fun.
  • Cars spawn at the interchange with various levels of oil in the journals. Ive had ones as low as 35 percent. Youve gotta check the whole train before you leave.
  • @TheYvian
    I'd love to see more use for Walker as well. From what i can see, when running the Sawmill at Tier 5 the Connelly branch wouldn't actually provide enough logs to cover the full Sawmill consumption. I considered going to Walker to get more, but because it's so far away and requires a lot of extra work to get the logs compared to Connelly i just never had the time in single player while juggling all the rest of the railroad.
  • @neilharbott8394
    Equipment tab - is to assign a vehicle to sell or repair (because it's broken). Operations tab - is to assign load/unload point for contents, be it coal or repair parts.
  • @TheYvian
    1:13:40 to be fair, according to the patch notes they lowered the max detail level in the settings to try and fix problems with the game crashing - not FPS performance. Which it also was doing more frequently at that time, to the point of it being an actual annoyance. So it wasn't for performance reasons, at least not at that time. That said, i also miss that level of detail, it took the game to another level. But i completely accept the reason for the change because i haven't had crash issues since then, and i'm on a 3090 so at least those crashes back then weren't potato-performance related.
  • @jereljackson6944
    ‘Shift R’ still works the same like the olden days way, it just requires that you to ensure you have the car “selected”/highlighted and not the trucks that require oiling. Basically, you want to be “pushing” the rail car.
  • @tahrey
    Funnily enough, the devs of "the other game" (who basically ARE making RRO 2.0 seeing as they used to work on it and remain dismayed that it could have been so much better...) are putting in similar gameplay level options as for Railroader. Just want to tell the train to go somewhere and not worry about the minutiae? You can do that. Want to be one of the overeager foamers who will have a seizure if every last pedantic detail of locomotive operation isn't absolutely correct? Flip all the switches the other way and go wild. And a lot of them do play Railroader as well and appreciate it for what it is and how well it does what it set out to do... simulating the operations/logistics/management side (especially in multiplayer), rather than the raw engine driving. They don't even bother with first person view (the somewhat token and unfinished nature of that, especially the cabs, being what set a certain TOG dev off on a drunken rant during a bad mental patch, that they've since apologised for, and always otherwise seemed to be appreciative of and not on particularly bad terms with RR's own devs anyway), other than for the essential gameplay parts (checking switch clearance, pushing/rerailing cars, and now the hotbox stuff) and some sightseeing or memeing around, because really the game doesn't even really need that and it was probably put in just because it was expected people would complain if there wasn't an engine-driver mode. There doesn't seem to be any animosity or feeling of competing on the same market patch between them because, well, they're not. There's a space for the obsessive childhood-wish-fulfillment live steam model trainset type games alongside those like these which are more of the Tycoon lineage where you have to make sure the entire railroad keeps working. And as even they demonstrate, you can like and play both of them and enjoy them for their own merits, or just prefer one or the other and stick to that... happily ignoring anyone who'd try to force you into playing the other, or going off about how terrible the other one is simply because it's different and not the kind of thing they like, and for some weird reason they wish it was more like something else even though you could just... play the something else in the first place. The world has choices :-) Hopefully they'll get to the visual stuff in the fullness of time, but it seems maybe the scenery is currently being considered as equal with the locomotive modelling... i.e. entirely secondary to getting all the main features and bugfixes in place for the actual gameplay portion (which personally I'm fine with because I've been around long enough to have played predecessors of Railroader in 2D... and 16 colours... at 320x200 resolution... so the actual world and vehicle rendering is just a nicety and could be flat shaded untextured polygons a la Carrier Command 2 for all the difference it makes, as long as you have something that's a recognisable representation that you can distinguish from the background and control effectively), so that the game can get out of early access and be given a full release. And they seem to be absolutely flying along on that front, so maybe a revamped graphics settings menu might not be too long in the future? Maybe there's mods that can do some of it for the time being, similar to the beyond-Ultra-preset graphics enhancement mod for BeamNG? (Feeling I get is that right now, without being able to provide decent tunability, it's been decided better to default to lower system requirements and have something that at least works consistently, after the crashes and framerate issues apparently caused by some previous updates when people tried turning the settings up... probably a lot of playtesting needed on multiple different system configs to iron all that out, whilst the underlying code is a lot more CPU/GPU/etc agnostic. It's no good if high quality mode works fine on a 4090 but then completely breaks everything on AMD, Intel, or lesser NVidias, even if you were just experimenting with the sliders to see how far you could take it whilst still maintaining 30 or 60fps.)
  • @johnhudsont4061
    SP, you always seem to wonder how many cars you can fit into that lead track at the sawmill. Now that length of your train is shown in the HUD you can use engine and cars to measure the length of the siding, make a note of it and you won’t have to guess 🚂
  • @TubbyTubberson
    The game will make you overhaul other roads equipment???? That messed up. If you're going to run AI, set up crews and assign them to locomotives and cabeeses so whenever the train is stopped the AI will fill the barring boxes with oil.
  • I have been running tier 5 at the sawmill with 2 12 car trains at L1, L2 & L3. Thats enough to keep the saw mill supplied.
  • The santa fe could be considered more prototypical than the Berkshire since the southern used 2-10-2s on the saluda grade in NC. Maybe the Murphy branch needed som serious power 😂
  • 5:37 Very interesting what are the key functions to re-oil bearings? And also when you’re playing sandbox mode where do you refill the oil to get more?
  • @ktydeck
    Where did you get that Awesome Sauce whistle Espee?
  • @mickjones7125
    Parts for the engine house cost me 15,000 to load up 5 box cars parts are expensive for my railroad.