Mecha Break CBT | Basic Combat Systems Guide

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Publicado 2024-05-01
I wanted to go over some of the basics for UI and combat that I saw during the Mecha Break CBT. Note that since this is the CBT, things could change on release. There are a lot of things happening in game as well as the UI, which I was confused about. If it wasn't for the previous test I was fortunate enough to play in, I would of been more confused. Thus, I wanted to share some information or findings that I happen to notice when I was playing through the Closed Beta Test. This video is very different than what I normally do, guides are not normally my thing. I am a bit nervous. Apologies if something does not make sense. Appreciate those that have subbed and stuck around, and I hope you all enjoy the video!

I will stream this game once this is released, so stop by www.twitch.tv/exio27 if you are interested.

If you are interested in trying out the game when it releases, I will leave the steam link here: store.steampowered.com/app/2452280/Mecha_BREAK/

Opening and ending Music track: Nothing by Damtaro
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Music track: Last Summer by Aylex
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#mecha #MechaBREAK #casual #6v6 #Alysnes #MechaBREAKCBT

Todos los comentarios (3)
  • @firespykegames
    Interesting that you mention the downward slam melee attacks seem to be unparriable. I did use it a few times against Triceras and I think it did land the hit even when they just put up their shields. Also regarding the sniper rounds partially piercing shield: I think Skyraider's charge shot also has the same properties.