Rain World - Why Critics Hated It But Gamers Loved It

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Published 2022-07-07

All Comments (21)
  • Seems like rain world’s been getting more popular recently. Something I really like about this game is that creatures will actually run if you hurt them badly enough.
  • @dj3k610
    some fun facts that were kinda missed: -The scavenger's reputation system is EXTREMELY in-depth. they've got dedicated tribes, a trading system, a community reputation alongside individual reputations, etc. -Lizards ALSO have a rep system, though it's not as convoluted. feed them and save them enough, and they might follow you around and help you out. -the Downpour expansion is actually a former modification to the game that was so awesome that the dev team added it to the base game and made the mod devs official RW devs.
  • @htwo1
    The AI in this game is phenomenal, but just like everything else in Rain World, the game makes no effort to tell you any of it. Every single detail mentioned here about how cool and intricate the AI is gets 0 formal mention from the game, the game expects you to figure it out for yourself. Just like it expects you to figure basically everything out for yourself. That's part of the appeal of the game, and unfortunately a guy who works at IGN probably doesn't appreciate how exciting and liberating it is to figure it all out for yourself when they just want to get their review out on time. Glad you liked my video, btw!
  • I remember when i first entered the dark area of rainworld, i couldnt see a dang thing and thespiders were the bain of my existence, i remember finding this band of scavangers walking through, to avoid getting speared i layed down on the ground and let them pass, but one of them stopped looked at me, and then gave me a stone that produced light before moveing on, it saw that i didnt know where i was going and had trouble, and it gave me a gift to help me. I had never met them before i had never helped them and yet they helped me. Eventually i made it out and came back, i found the same scavangers and this time i traded them a peral and they gave me another stone, i gave them 2 perals and they gave me a stone and then one of their spears. It amazes me how i managed to do a trade with the scavangers and they eventually became my friends.
  • @ziccodx
    I loved this game! It's brutal, but in this one it feels like you're truly learning. Not getting artificial Exp, but real tough beautiful exploration game, where you really learn
  • The definition of ‘skill issue, but in a positive way’. The skill curve is what makes it fun, just learning to survive and then thrive is part of the experience, once you’re good enough to do lore stuff you’re already loving dominating the system and learning new skills, but you can’t become complacent as RNG and falling and being careless will still kill you immediately, so the stakes don’t go away completely.
  • Rain World is extremely artistically inspiring to me it's atmosphere, it's character designs, the mystery around every corner it really gives me that sort of, child like feeling of wonder it's really underrated honestly
  • Fun fact about the centipede at 4:58: It's actually a bunch of small spiders doing a hive-mind hunting tactic. It's arguably worse as far as how scary it is.
  • @BargB
    I'm just new to the game, and is really hard at the beginning. Even to slug trough a pipe can be hard if you don't position yourself beforehand. Watching the slug cat was like watching a puppy, failing, learning how to walk or jump, how to enter a pipe head first instead of belly first. And the slug cat have the cutest animation.
  • Imagine if Elden Ring had this sort of AI. Enemies respawn, but not necessarily in the same way all the time because they're off doing their own thing and react to things separately from the player. Hell not even just Elden Ring but any open world game. This is something definitely needs more spotlight. Once refined we can finally have a more true "living" and "breathing" world.
  • @austin132140
    You need to submit this as a written review to some gaming magazines! Nailed it here!
  • @DonRay.
    Another thing about ai, there is an advanced reputation system and personality system with each individual creature. Some creatures will notice if you help them in fights, feed them, hurt them, steal food from them, and more. The choices most creatures make are based off of the past experiences. For example if you have a slightly good reputation with a lizard and it sees 2 prey (you and another animal), it will pursue the other animal. If you had a bad reputation though, it will attack you. This can go so far that creatures can be completely tamed and will follow you around and protect you, to a creature devoting it's entire life to killing you.
  • Something that makes this game even more terrifying (In a good way) is that those centipedes at 4:58 are actually a big mass of different spiders that come together to form those centipedes.
  • @vudjubuh
    I've owned this game for a week and put 37hrs in it, I believe this speaks for itself. Incredibly brutal game. Doesn't give a damn about how good you want to do. But it bullies you in a way that makes it feel rewarding to get past the part you got stuck on by pulling a fast one on a bastardous lizard, simply because you reflected and changed tactics. The world feels very lively and does a great job at making everything seem intelligent and conscious. 10/10 will get bullied again
  • @Athasin
    Those reviews reminded me of how game reviewers and some AAA devs were baffled that gamers really liked Elden Ring even though it didn't hold their hands.
  • @Tharukan
    Good thing this masterpiece survived such a rough review cycle.
  • @MikeCore
    Actually, you can use the shelter with less food than required if you get there with a storm. I went into one left into a flooded mess and went right back in. the doors closed, and the game accounted for it by increasing the amount of food I needed to use the shelter the next time. Love the small details like this
  • Fun fact: In the video it is mentioned that you can only use the shelters to hibernate in case you ate enough. That, however, it isn't true. In case the rain is coming, you can sleep without eating enough and you will starve in the next cycle. If you die, the game doesn't save the cycle you were starving in and comes back to the one before, and to make it worst, the slugcat feels too weak for not eating and will fall and fail to do some basic movement as a consequence of it. There are places where starving just means plain death, since you can't really do anything, but then again, it only happens if you, the player, fail to get enough food.
  • First time comment on your channel: you are so spot-on with this assessment of how reviewers scale their estimation of a game based only on their capacity to review it. So happy to hear that refreshing take after years of watching Giant Bomb rate crap short games over so much out there, simply because they missed content. Thanks for everything you do.
  • @sparkfrog777
    My by far favorite part of this game is how everything is given to you at the start, you don’t gain a double jump, or have spears become stronger, you can’t store more food or breathe longer underwater just by upgrading. Everything is given to you, you can leap, jump, pick up items and throw them(to various benefits), all it allows you to do is learn and become more refined at dodging and mastering your knowledge of different enemies.