A.B.A Beginner Guide (Guilty Gear Strive)
51,757
Published 2024-03-28
A.B.A is the newest character in Guilty Gear Strive! In this video we review what type of character she is, her strengths and weaknesses, her attacks, and build out a basic gameplan with A.B.A!
0:31 - what type of character is ABA?
1:21 - what is good about ABA?
3:36 - what is bad about ABA?
6:57 - Normal mode normals (lol)
13:54 - Yandere normals
16:58 - Special moves and Super moves
28:15 - Basic gameplan and combos
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All Comments (21)
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How are you feeling about ABA? Any questions? (Also pls subscribe 🥹)
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You know it's a LordKnight video when a beginner guide is half an hour long
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I didn’t notice how much Paracelsus’s eyes track ABA’s limbs during the attack animation, cool detail
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Officially, in Japanese, Jealous Rage is called "Funshitsu Mode" so if you wanted to call it that you could, except that nobody in America would understand you. Honestly I think people are just gonna call it Moroha Mode even if it's not called that just because of previous games. I just call it Rage Mode.
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Please dont call it yandere mode
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Jelly Mode > Any other name
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Its great having a character I actually want to learn and knowing you were gonna make a vid. Thank you!
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Your character overviews are always very informative !! Thank you !!
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Jump kick can be used from fast forward RC after a blocked 236K in normal mode to get a quick overhead in which leads into 2K, 2D, into 214H to quickly build some much needed meter in a pinch.
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I just call it "install" lol I like her! I'm getting addicted to the adrenaline rush of getting into install, makes the pain of her normal state worth it. I really wanna put time into her, but also I just started learning leverless tonight so maybe I should stick with my main for now.
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Been waiting for this
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Thanks very much for the info LK. Aba has been my reason for getting back into the game.
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Great guide!
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Great guide. I heard that the jump k in normal mode can be used to go directly to key grab, that's it's best function.
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double key grab is pretty nice! Being able to convert f.S into 2H is actually kinda crazy lol
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I think there is a big emphasis on keeping meter before it runs to 0. Stance switching often can be good and flowing in and out could make the difference between an ok aba to a good aba.
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If you anti air with 2S you can enter yandere mode and combo after. The best I found was 276 damage
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can we take a brief moment to acknowledge how fantastic LordKnight's beard looks? Love the video
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one really important thing about her normal 236k, it's frames on block depend on the point in the move it hits from further away, she has a slight but important advantage from closer range, it seems to just be -1 or something
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I like using j.K for FRC overheads, dunno how practical that really is considering she already has good overheads and I could probably be using my meter better but it is just another thing I'd have under my tool box if I find the niche situation to use it in