Dawn of Man: Full Game Commentary By Time Traveller with God Complex
3,517
Published 2024-04-06
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All Comments (21)
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Flint running out and needing to be imported is actually more realistic : flint was not that common in the first place (at least not in quantity) and was traded for on a regional basis. So fear not, oh omnipresent authority figure, everything is right in the world.
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If the game had a day-night cycle, I think it would be pretty reasonable to have the people gather around the campfires every evening and be social. And since it's going to happen every day anyways, it wouldn't be an efficiency trade-off the player would have to consider.
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1:18:30 The idea of half the village dying because they 1 by 1 when off on an epic quest to return the corpse of their predecessor is infinitely amusing.
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Sky-Devin be blessed
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Absolutely loved this game when it came out. The only Banished successor I played that I liked more than Banished.
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Small side note here. This game is generally pretty chill, but if you want it to be fast chaotic and active. Go for the “Paleolithic Overpopulation” achievement (have 100 people in the Paleolithic era). I think I spent probably 80% of my time looking for food sources; and about 20% building. Mostly burial mounds for prestige I believe.
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Love this game, so glad you covered it
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The crops also produce different amounts of grain/straw or have disease resistance. I'm not sure if the in-game wiki mentions it I remember looking it up online
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Copper is softer than flint. But in practice it could be repaired. Not sure if that is reflected somehow in this game.
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You should look at a game called Songs of Syx, there’s a demo that is the game just a version behind. It’s a city builder where most of the numbers are on the screen, but the ui still needs work… the music is really good though. Despite being early access, it’s really, really good.
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The way I worked out how to get back to the village after getting lost was just following the rivers. Not really that efficient, but I know that the village is next to a river and that there aren't too many rivers, so I just go along a river until I happen upon the village. Of course I'd always hope to get a notification that zooms to the village, but they don't always come up at convenient times.
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It took my tribe 3000 years to build 10 huts, despite all the resources being available. I uninstalled and refunded.
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Dawn of Man is a chill and nice-looking marvel of a game for being done by just one person, but I find your points very acurate. While animal reproduction and material culture is quite developed, social aspect of the game is very missing, a thing other games like Spore focus more. I like a lot Prehistoric city-builders and, almost losing hope Ancient Cities will be finished someday, I have found that Astrotycoon2: Ritual does have a social-spiritual aspect I consider interesting. Loving your review, Devin, thanks for the vid!
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Storms are really not a big deal in Dawn of Man, mostly they reduce the moral of the population representing their fear and discomfort, they prevent people from working outside in long periods and degrade faster resources storaged outside. Animal reproduction is an important thing in the game; if you hunt both females and males of a spieces it may not regenerate gradually: it is a significant change to do selective hunting and always leaving enough females and males to breed in the next season.
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The way you're making decisions based on how you'd think the future would play out makes me want to see you do a Paradox Megacampaign. PS if you ever do, please play in Wales ❤
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If I'm gonna worship a divine being, the one with a full presentation on theodicy gets my vote, Glory to OffyDeus!
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A real comeback story! Beautiful. Please play Majesty and the Northern Expansion if you like pseudo-independent minions!
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MAAAA! MAAAA! The Brits are finding civilization again. MAAAAAAA!
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Is this the narrator from the Kings and Generals YouTube channel???
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I remember people saying the devs abandoned the game. Idk if the game is going to get updates expanding on some of these systems