The Pokemon Mechanic that Scares Other Games

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Published 2024-05-31
Other games seemingly avoid this Pokemon mechanic, so I discuss this mechanic and decide whether it applies to me.

Thank you to ‪@FCPlaythroughs‬ and ‪@longplayarchive‬ the gameplay footage

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All Comments (21)
  • @RoninCatholic
    Immunities are great and I use them all the time in my non-monster-collecting RPGs. "You can't hypnotize a tree, you can't Earthquake a flying creature, you can't kill undead or demons without holiness, you can't poison a robot"
  • @TheSmortPigeon
    I like how nortist can make an interesting video about his Pokémon project and still manage to teach us about science
  • @mx.e2176
    Correction on cassette beasts: effective moves deal 1.25x damage and ineffective moves deal 0.75x, but the buffs/debuffs are much more impactful than the damage modifiers so it’s easy to overlook
  • @Cas-Se78.97
    I think it’s worth noting that Pokémon has more immunities than just what was mentioned. Fire/electric/poison types are immune to the related status effects, grass types are immune to powder moves, etc. Those immunities I think actually add more depth than the type-based ones.
  • @pixelfire86
    6:31 Choice band was added in gen 3, but choice scarf and specs were added in gen 4.
  • Ah yes. Challenging the Battle Hall in Pokemon Platinum, ended up in a one to one against a Shedinja with my Porygon Z. None of my attacks could hit it, the Shedinja had one move that worked but Porygon Z had recover. It was a battle of just wasting moves over and over again until finally Porygon Z started struggling and knocked it out. Easily the worst battle I've ever had in Pokemon.
  • @That_OneGuy46
    For anyone who knows what Pokemon Brick Bronze is, the developers made their own monster catching game which does have immunities in it, Loomian Legacy, along with getting boosts from certain attacks, and saving your allies during double battles.
  • @Savariable
    2 thinhs 1) cassette beasts DOES actually have type effectiveness increase/decrease damage, just by a small margin (somewhare around 20-30% I forget) 2) cassette beasts does kind of have an immunity. If an air move is hit by a fire move, the air type gets a free wall. And, well, if an air wall is hit by a fire move, the wall gets MORE duration. So while you can hit an air type with 1 fire move, after that they are functionally inmune to fire for as long as the wall lasts Not trying to be rude I just absolutely love the game and wanted to clarify some things-
  • 9:34 There are immunities in Coromon in the traits, but only in the enhanced traits by not evolving the Coromon
  • @KemosabeeKat
    And here i thought Conditional insta-kills would be the topic of discussion haha
  • @Monkebs45
    Did not expect RTGame to appear in this, but I’m not disappointed. Also, love the name ATP for the concept, absolute GENIUS naming.
  • @n0rtist
    I just wanted to quickly thank all the comments kindly correcting me on the nuances of the mentioned indie games. These were my honest understandings of their respective mechanics when I was coding in my ATP system a few weeks ago; however it turns out there are a few more cases of immunities offered by a few of Coromon's Enhanced Traits and Temtem's 2 Synthesizing traits. Additionally, while not related to immunities, I was made aware that Cassette Beasts do have a damage multiplier in their type matchups and Pokemon's choice specs and scarf were Gen IV additions. While immunities are still rare in these other games as no general type matchup does 0x the damage, I do want to avoid spreading erroneous details in the future. I'll continue to work on my game, and I'll make it clearer that my videos are reflecting my thought process behind the decisions I made for my game. Also, mixing up the titles in the beginning is straight up my mistake; do NOT edit videos at 3AM... Thank you again to everyone for being interested in my works!
  • @xamadfp
    8:52 "Even the most punishing FromSoft boss could let you deal some damage." Yhorm the Giant's 100% fire absorption says hi. ...or it would, if he didn't just hand you his weakness in the Storm Ruler...
  • @PsydeON
    I'm shocked that there even are people who have issues with immunities. They're one of the most interesting mechanics in Pokemon imo
  • @arthurpprado
    Another interesting thing is that in Shin Megami Tensei, your creatures can acquire their type matchup interactions through level-up or fusion and, not only that, there are a lot of type interactions, from immunity to deflection and even absorption. Like Cassette Beasts, these interactions occupy the same slots that can be occupied by attacks or in-battle status moves
  • @lucapon3287
    8:25 There are people competing in the Junior's division of pokemon's official events that are younger than Pokemon Go
  • @Midnight.Scythe
    6:44 the thing about this is that, pokemon is very strategic. Battles often require risky plays where there are wins and losses
  • If you add random critical hits, an option could be that a critical hit bypasses immunities and deals normal damage, that way you could still have a rechargable mana system.
  • I think the type system in Megami Tensei is the most interesting because there are 3 separate types of immunites, Block, Drain, and Repel