Blender 3.2 Shadow Caustics & how to get raytraced caustics

17,744
0
Publicado 2022-06-07
As a follow up to this video, watch my video on Path Guiding in Blender 3.4 which helps improve caustics.

   • Path Guiding in Blender 3.4, Better C...  

In this updated video on caustics, I show how to use the new Shadow Caustics feature in Blender 3.2. NOTE, on MacOS, this first implementation ONLY works in CPU mode, the options I show don't appear if you're in GPU mode. The 'brute force' raytraced caustics DO work in GPU mode.

I also discuss 'brute force' raytraced caustics that includes updated and more detailed information than my first caustics video. This includes the use of the Filter Glossy mechanism and the use of clamping parameters.
#Blender3.2 #Caustics #ShadowCaustics #FilterGlossy #Clamping #raytracing

I'm Chris, to view my website for examples of my 3D work, go here: christopher-tyler.squarespace.com/

Todos los comentarios (21)
  • 0:34 Caustics are produced by curved reflective or refractive surfaces, where all the energy of a light beam of nonzero area gets focused down to a line or a point (close to zero area). A lens, for example. You know how you can focus sunlight to a point with a lens and make a spot so hot it burns? That’s why it’s called “caustic”.
  • @mrm3llow25
    oh my goodness........ i watched this and literally every video on blender caustics that i could find, and just couldn't get it to work. Until i looked at the light settings in cycles instead of eevee. got it. good stuff btw!!!
  • @TheKenetics
    Awesome explanation! I've seen other videos before about Blender's clamping system, but this is the first time that it actually clicked with me. The comparison pictures really help. Thanks!
  • Hey thank you for this. Please make a similar in depth video on subsurface scattering, bump and displacement as well. It will help a lot. Thanks again for this
  • @jcsfx710
    Thank you for such a well explained tutorial about caustics.. I've been searching for something like this for a while.
  • @blender_3d
    Sir your channel is really underrated. Thanks. Best video about caustics!
  • @kiwirooms7971
    after hours one day thanks to your wonderful video i was able to activate them thank you now i can complete my biggest project
  • @Jonah_Anthony
    wow dude, love finding small channels like this! Great tutorial, thank you!
  • @gadwal
    keep up the good work sir. they're gonna come. <3
  • @KennyPhases
    Extremely helpful. THANK YOU. Although Blender keeps crashing.
  • @northwind6199
    What a spectacularly useful video. I've been looking into other renderers to achieve this while cycles could do it natively all along, lol. :D I have a question: If i make a dispersion shader -say a prism - will the colourful light also affect the caustics?
  • @innerc8951
    After 10 minutes of rendering… Mac user using cpu rendering: “How do we reduce noise?!!!” Me and my 4090 using Optix GPU rendering with 16000 samples: “What are you talking about? Where’s the noise?”
  • Blender on Mac still has gpu support on Mx with the silicon version
  • @JorgeBurrezo
    I don't know if I've missed something, can't it be done only in shadows? How is it possible for a metal to emit caustics in Blander? Edit: in the video you explain all 🤓
  • @MudraptorGaming
    What happens if I have both on? the approximate caustics AND the true caustics? Does it work with actual volumes, or just the "fake" ones like the glass shader?