When You Hit A Wall At 1,000 MPH
1,013,325
Published 2023-06-11
I play rough and this boat learned that the hard way. I can't wait for next time when we find even more ways to cause chaos.
Merch - df.store/
Game: Floating Sandbox
Music provided by:
(Epidemic Sound) www.epidemicsound.com/
All Comments (21)
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0:44 Fun fact: surface tension for water is actually pretty strict, and at a certain speed it will be similar to running into a brick wall at said speed, so in short: RIP boat
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That uh... The submarine joke didn't age well huh.
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The “ inverted waves” are actually how torpedoes work irl- they create a massive air bubble under the ship, making the ship snap like a twig under its own weight.
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I've spent so long in this game, it's a shame none of the other ships have compartments, electric, engines to the same detail as the Titanic.
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You should really revisit some of the old games you’ve played before.
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Best as I can tell, dropping anything from a kilometer up should take about 14 seconds before impact ignoring drag. Not sure exactly how to calculate that. But using the 14-second time to impact while ignoring drag means anything you've dropped from a kilometer up should be impacting up roughly 140 meters per second, about 300 miles an hour or about 500 km an hour. Dropping the Titanic which is best as I can tell Weighed somewhere along the lines of 50 kilotons, would be equivalent to setting off about 200 tons of TNT.
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30kton of iron and steel: "maybe if we gently settle it down it won't break" I'm no engineer, but I have a few doubts about the structural elasticity of 30kton of iron and steel. I still loved this nonetheless.
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Kinda feels like the titanic was made to be split in half
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DF: "All this stuff up here; you don't even need any of that. That doesn't need to be on the boat." Me: He said, taking out the bridge and everything important that it controls. 😀
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"This ship cant survive anything" hits it with a mountain
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I like how it always breaks in half the same way as the original Titanic
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I'd like to see an animation of the point of view of the passengers on this ship
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You can make waves on top of waves to make a much larger murder wave.
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Imagine being a survivor on that last half of the titanic rising to the surface thinking "dear god, we may yet survive this," and then the sheer panic and terror as a cruel god tosses you back into the depts like a stone in a pond. So close, yet so far. 2:03
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Fun trick - in the engine settings turn the tensile strength all the way up and the rigidity all the way down (in both mechanics and advanced settings). This will cause the boat to melt into a giant tarpaulin in the water.
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this game is weirdly entertaining
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Stuff going through walls is quantum tunneling, so that’s still legit
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well this did not age well
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Can you test a submarine at a couple thousand depth next