I Spent 100 Days Making a Game... Here's What Happened

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2022-01-15に共有

コメント (21)
  • @PolyMars
    you’re a true soldier for surviving 100 days of game development
  • @spy8s
    5 suggestions: 1: a walking animation for the player + enimies 2: when a wave starts you can see it's visibly darker 3: a blood night (spawns are multiplied) 4: more building materials 5: better island look
  • Wow this game has come a long way, would suggest maybe adding more detail to the ground so it's a little less barren, even just a little bit of texture would go a long way. It would also be cool if there were some bosses and more guns that you could find/ unlock. Maybe you could get the guns from the bosses. Keep up the good work man, your stuff is really cool!
  • So happy you remade this game! Maybe you could add a dungeon where there could be spider enemies! In the end of the dungeon, there could be a reward like a weapon or armor.
  • @yre6154
    Maybe points could be used to buy items or used to go to a skill tree (increased health, higher damage) Items could just be different guns or better tools
  • Three suggestions: 1) A time where enemies do not spawn inbetween waves(if that isn't added already I dunno) 2) A bar indicating when and how long the wave is going(a good example is the minecraft raid bar that shows up for every wave) 3) Make the bullets a more distinct color like red or blue so that it contrast to the rest of the screen color
  • The first thing that came to mind was a crafting system so you could build different types of barriers and weapons like a shotgun or turret. Another one would be different biomes, such as a volcanic wasteland where lava monsters would be more frequent.
  • I am very happy that you are remaking this game, as I personally think it could be addictive with more features! Here are some things I recommend. 1. One thing that I find weird, is the fact that the character is just white, along with everything else the character has. I personally think you should make the character have texture. Maybe make him be skin colored, and have some clothes. Make his items colored as well, too! 2. The textures. The texture's are fine as they are, but I think the ground could be more textured. Make it look more sandy. Also, make the tree textures more complex too. Everything else is probably fine. Maybe stone would look good with a complex texture? I also think you should change the texture for stone you collected. Make it look more like a stone brick wall, than a stone plank wall. 3. Biomes. This isn't something you have to do, but could do if you want. You could add a grassy biome, where more trees could be, which could also have more animals. That's the only biome idea I have, but, make your own biome ideas! 4. The characters texture when moving. I know this may be hard to texture, but maybe you could make it where, when the characters move a certain way, there texture changes. Like if they go left, there character changes to look like they're going left. And if they look right, then they look right. And same thing with backwards.
  • @odinburks
    I think if you add a small multiplier to your score depending on the wave then it would encourage both killing and surviving, which I think would be cool
  • Add a Goblin! At first it would seem like a weak enemy, it would be as fast as a skeleton but would do less damage, and would have less health. However, the goblin would have the ability to throw bombs! Whenever you're a certain distance away from it, the goblin would throw a bomb towards you, the explosion would have a range that would do A LOT of damage to to any enemies or players within it, it would also destroy trees and wood blocks. This would introduce friendly-fire to the game, the player could exploit the attack by making the goblin acidentally blow up a horde of enimies which would make them easier to kill. They should also spawn at a late wave, maybe Wave 4-5? Your choice.
  • I have some ideas that I would like to share. First:The ghosts should slow down if their going through a wall. Second:You should add some like traps that the player can place to kill monsters. It would also be cool if you would add some npc were you can buy new guns and armor.
  • Add achievements and some ground decoration. Oh, and birch wood from birch trees. It’s just recoloring the wood and redesigning the tree to be slightly smaller.
  • As mobs get stronger, maybe the player should too. Perhaps being able to use your score to upgrade damage, health, speed, etc., sort of like investing your score to get a higher one.
  • @bacalarte
    you could add some transparent bar behind the inventory, like Minecraft, so its more easy to see the things in your inventory
  • I suggest you adding ores and a crafting and smelting mechanic so you can upgrade/create weapons and armor, add biomes with variations of the enemies (for example: snow/tundra biome variations are slower but can shoot projectiles, desert biome variations are faster and deal a lot more damage but they despawn after some time), and also add upgrades to the character (for example: health upgrades, damage upgrades, defense upgrades and etc).
  • With the points you can buy weapons also adding some sort of raid and bosses with caves to get into as the enemies awaits you outside of the cave. But ur op now with bosses weapons
  • Ideas: - Add armor (and ores too) - Add weapons and weapon upgrades - And with those weapons, make some be able to be crafted and others dropped by enemies - Make some enemies have weapons - Some items will be found within areas of the game - Make some entities fight on your side - Add multiplayer - Some items can affect you or the enemies (like multipliers and power-ups) - Biomes where certain enemies spawn - Make enemies randomly generated (with different stats) instead of different fixed types of enemies, like a gradient perhaps - Lost vehicles, ranging from a bike to a tank - Native people which can attack or befriend you - And with those native people, make them trade - Bosses - A skill tree - Make oceans with enemies and ships - Different game modes - Potion crafting - Saving and pausing I feel like I can go on and on with the game ideas, but I think that will be enough for now
  • I love your videos! I have a question: which programming language / which libraries do you use / suggest to develop videogames?
  • @Rejus816
    If this dude would team up with some people and spend a year or 2 they could make a sick game
  • @Rac.E
    I suggest a minimap on the corner so you can see where you're exploring and where your base is and hopefully a multiplayer system. Dungeons with bette guns or tools sound fun as well