33 PRO Geometry Dash Editor Tips!
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2024-05-26に共有
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コメント (21)
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The tips Waboo didnt know💀
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Bullying Waboo has just become the key to content at this point edit: what have I done
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These are genuinely some of the best tips I've seen in a while. The contrast between an editor tips vid made for money and one made to actually help people is crazy godspeed, gd creator school
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Bro rlly had to put in the "ACTUAL" in the title 😭😭🙏🙏
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That 10 millisecond image of waboo 💀 9:09
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I really like this video. Genuinely some tips that even I didn't know like position switching in the editor with the number keys. This has a lot more realistic advice on how to actually get good at creating. This is the kind of content we need more of in this community.
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It's his panettone... Nobody will ever forgive or forget...
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Honestly the best Creator tip video out there. Such an underrated channel, hope you get your deserved recognition soon!
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Waboo’s been real silent since this dropped.
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bullying waboo is now the nw trend in gd lol
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When I see a GDCS video I start questiong why this channel isn't verified, is so useful, and in this case, reveals things that people forgot that existed (like copying and pasting through levels, I think this is a 2.2 feature but I can be wrong) 3:27 Also, the reverse trigger is useful sometimes, since sometimes flipping an arrow trigger to make the same effect, it just don't do anything, instead, do that, BUT check "Change Channel" and then "Channel only", you put an unused channel and put a reverse trigger / orb / pad in that channel and you're ready. You should check the Press Start editor to see what I mean with this.
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9:20 I didn't expect the wedding cake example to be added in this vid omg! Thank you so much ❤
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tip: be careful with build helper. Ecspecially with more complex logic, build helper doesn't properly work sometimes, do NOT build helper something many parent ids unless you know how to assign them back (i once had a case where someone in a megacollab broke my part by using build helper on my stuff). All types of ids count as one id, so make sure to use the same id on stuff like block ids, timer ids, effect ids etc. to save on groups. In some rare cases, like in the sequence trigger, build helper doesnt work at all. Its best to use remapping and use build helper on the remap. a lot safer and easier to use. tip 11 is a bit outdated but still valid. I would do this either through "direction mode" in the move trigger or use advanced follow + regular follow (spike advfollows point, point regularily folllws spike), depending on the case.
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Bro you gave like, 33 useful tips which is basically all of them, these are the best tips I've ever heard. Gd editor just suddenly became 10x easier to manage
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Bullying Waboo has become a genre at this point
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Waboo is shaking in his boots
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bro woke up and decided to choose violence against waboo
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0:05 the flash of waboos thumbnail killed me
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Tip: don’t listen to the Waboo video if you’re new to creating TRUST ME
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1:16 I'd like to clarify what those checkboxes do exactly Short speaking, they switch from multiplication to addition Long speaking, when you adjust the saturation of an object with the corresponding slider, the saturation value will be multiplied by whatever number there will be inputted. Enabling the checkbox will now be adding or subtracting from the saturation value, which is why it can turn pitch black into white, and white - into red. If the color saturation is set to zero, setting the HSV value to 2.00 will increase it to 100% regardless