Cut and Altered Maps of Super Mario 64 | Cut Content
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Published 2023-06-19
#Mario #Nintendo #SuperMario64
All Comments (21)
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One thing that strikes me is, if they stuck with the 1995 design, humans would likely never do a 0 star run, and with the mid 1996 design, it would have been significantly harder, but at least doable. The fact they added that slope there changed a lot about the history of sm64, both the challenge community and the speedrun community.
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it's impressive to learn that B3313 actually had to rebuild a lot of these beta levels just based on footage, i initially assumed it was built from leaked content haha i wish i could play those levels without having to navigate the absolute labyrinth of B3313's castle though, even if i love getting lost in it
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Clarification: Dire Dire Docks was still called "Water Land" in the Japanese version… along with Lethal Lava Land being called "Fire Bubble Land." This is why they're still referred to as "Water Land" and "Fire Bubble" in the official OST.
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The Princess Peaches' castle original design looks like a somewhat unsettling 90s playroom facility..... It gives me the creeps!
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I recommend using the Japanese version for things like comparisons, as things like the key counter still work since the international versions scrubbed it out
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I was only half paying attention and was very surprised to hear about the 'courtyard full of booze'
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"Courtyard full of Boos". I heard that as "full of booze". The fountain in the coutyard is full of whiskey.
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Dang,can't believe B3313 has such accuracy in the beta content!
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I unironically crave your content. Even though you do tread some old ground I like the way you explain it. It helps clarify things I might have missed and you also provide some new information and clarity on recent findings.
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Donjon is literally the french for dungeon
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I ALWAYS love finding unused SM64 content, it's just so weird seeing what the levels could've looked like in an alternate universe.
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I have a profound facination with Super Mario 64 and it's early builds. I hope to see it released in some form some day!
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Great video man, I didn't know when Nintendo patented the N64 they included screenshots and documentation of a game map. Gathering all this information, going through all the differences, comparing them, and editing it all to be side-by-side is highly impressive feat and I appreciate the amount of work and effort that you put into it. You kept everything relevant and didn't add any unnecessary information or cuts. Awesome video man, I look forward to seeing more!
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I love seeing cut content like this - it really gets the imagination going about what could have been, but also gives you a peak into the development and iteration process.
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Bro, seeing unused content in classic games is one of the coolest things ever!
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it's always insane to me seeing how different this game I know like the back of my hand could have potentially been
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Lovely video! I don't know why but seeing the beta footage of this game just fills me with such a deep nostalgia that I can't explain.
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LETS GO!!!! i love your zelda 64 and mario 64 content, some of the best ive seen around, if not the best. I like your in depth coverage even of small details, the more the merrier
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This was really cool! there are a lot of things I didn't know about before, which is crazy because I spend way too much time watching these kinds of videos than I'm willing to admit.