World’s Smallest Game Engine
733,720
Published 2021-04-01
Check out String Quest here: polymars.itch.io/string-quest
→ Reece Geofroy’s Video (I'M IN IT): • Creating A Retro 8-Bit Dungeon Crawle...
→ Twitter: twitter.com/PolyMarsYT
→ Twitch: twitch.tv/PolyMars
→ Join the PolySpace Discord: discord.gg/sGecnxuwxu
--Chapters--
0:00 Intro
0:42 friendly chat
1:11 What is PICO-8?
1:51 Core
2:51 Game Idea
3:18 Lua Programming
3:52 Creating Basic Gameplay
4:08 Collisions
4:28 Animation System
4:37 Hazards
4:55 Enemy Showcase
5:36 Enemy Code
6:45 Designing Levels
6:54 Level Loading (who cares?)
7:15 End Flag
7:28 Heart Collectible
7:34 Breakable Walls
7:45 Chests
8:04 Implenting Levels
8:23 Finishing Touches
8:45 Conclusion
--Music--
"Swing" - PolarChips ( • Nocturnal (8 Bit Jazz) )
"Breeze" - PolarChips ( • Breeze )
"Rocket" - Kevin MacLeod (incompetech.com/)
"Glider" - INTL CMD (soundcloud.com/intlcmd)
"Operatic 3" - Vibe Mountain ( • 🎵 Operatic 3 - Vibe Mountain 🎧 No Cop... )
"Sneaky Snitch" - Kevin MacLeod (incompetech.com/)
"il vento doro" - JoJo's Bizarre Adventure: Golden Wind
"Getting It Done" - Kevin MacLeod (incompetech.com/)
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All Comments (21)
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I think we made something pretty cool here dude! String Quest will become the next big NES Exclusive 🤩😏
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4:39 "Reece drew some spikes, and I made them kill you." So poetic
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Everybody gangsta until the pixel t-pose starts bass boosting PolyMars out of his seat
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Polymars: Uses pygame, pico-8, unity, and SDL. Also Polymars: Hey Bruh, checkout Core.
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"remember saying enjoying making games with limitations? well not with core" -Literally talks about one of the most restrictive modern game engines xD
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1:20 aw man that hit me in the feels
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4:44 the code looks oddly like a gun... It was his subconsious mind reminding him what to do if Reece GeoFortnite didnt cooperate
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Pico 8 games have given me some of my favorite browser games. Cool to see you trying it out.
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The Atari 2600 has 128 bytes of internal RAM and addresses 4 k of straight ROM before bankswitching and no frame buffering. I never want to hear programmers saying Not Enough RAM.
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Threatening people with a knife through a discord call. Surprisingly effective
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top tip for collisions in pico 8: in the tile editor you can assign flags to a tile, then use the fget (i think) function to get the tile flags and check if it has the set "wall" flag you put on it. Saves you having to make a manual tile map table for every level edit: lets go with those likes and that heart!
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Can we get Dani? No we have Dani at home Dani at home: but also talks about the code and is therefore superior
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"The enemies all have something in common" explains how they all have a position and all die when attacked by the player
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Ah, convincing your friends just like Dani does.
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0:55 Oh ya, Mars is gonna throw the knife through the screen to hit Geo.....
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I was too busy vibing to the music to pay attention to the enemies
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As a modder that programs in Lua, yes, tables are basically a solution to everything! Especially using the self method, as I've seen you wisely have
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6:39 Sad Rock :[
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7:23 that looks like a gun
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Really fascinating book recommendation for anyone who wants to learn more about retro game development is a book called "I am Error." The book goes into detail about how games were developed for the NES and how limitations were overcame with some really creative solutions. Another one I hear is good (but haven't read myself) is Racing the Beam which covers development for the Atari 2600. Anyways, cool looking game you guys, congratulations!!