The SECRET Weapon in Blender 4: Masking is now REALLY GOOD
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Published 2023-12-21
Learn More about texture painting in Blender:
www.gamedev.tv/p/blender-texture-painting?coupon_c…
This video looks at how the masking in blender 4 is a really nice feature that should make texture painting much easier.
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All Comments (21)
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just 93 seconds, I think I can Grant myself Abbitt of Blender knowledge update then
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love this, short tutorial on a very specific feature. No intros, no sponsors, no talking about why you should use texture painting in Blender and not for example in Substance.
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I like this format a lot. Like Lazy Artist does for DaVinci Resolve. More of this, please. ❤
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Holy Moly you just saved me a lot of time and frustration thumbing around through blender trying to figure this out based on a CG Cookie video that is good but is based on a previous version of blender. Excellent work and I now understand this very clearly now!
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Might be a good idea to click the "fake user" icon (the shield looking icon) when initially creating the mask so that if you turn it off to see what your model looks like without it and then close blender it wont disappear on reopen (:
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That’s one of the most useful things I’ve learned about Texture Painting in Blender! I totally missed that update!
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Gonna install 4 over holidays. Thanks again 👍👍
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Nice, short tut, thanks.
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Thanks for informing us.
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Very cool!
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Thanks, that's handy
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Is there any way to use separate objects as masks? I want to model something very accurately, down to where the screws are placed. If I could measure things out and place perfect circle cylinders there as masks, it would help.
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This is way more user friendly than the previous system. :D
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Thanks for the tutorial. Do you know if there are any ways to invert the mask?
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That is a welcome improvement. Does it save the stencil as an image file? Do you need to manually save it like you do with texture images?
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How is that different from the "Paint Mask" option, when you select a part in Edit Mode ? Is that because it doesn't need vertices to select to apply this kind of mask ?
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Hey Grant, I have finished your animation course and i have one issue with rigify, which are automatic weights. After parenting mesh to the rig, weights are really weird, even on basic human mesh without any clothes. Example of it: one part of the mesh is maximum weighted (red) and near mesh has no weight for it and its hard to fix or normalize it
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Can we use vertex group or edit mode selection as mask ?
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Strange but Painting Mask does not work in 4.1 alpha-versions AT ALL. Though it works perfectly in the released versions. Well, it's time for me to go back to stable releases :)
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Very nice. But it would be helpful only in certain cases.