Get Good at Blender - Advanced Topology - Making A Knight Chess Piece
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Published 2023-04-16
Get good at blender by working through simple challenges to improve your skill level and learn new skills along the way.
In this video I challenge you to make the knight chess piece. It's a tough one to make so I go through the best practice with edge flow and pole placement.
Learn How to make models like this with my Blender courses all only $15 (plus local taxes)
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chess piece images: gdev.tv/grants-assets
Chapters:
0:00 Start
0:52 - The Base
2:33 - The Shape Outline
4:44 - Quad Based Mesh
6:23 - Edge Flow
8:58 - Horses Mane
10:48 - Sharpen Edges
16:39 - Tidy Up Edge Flow
18:22 - The Jaw
20:23 - The Mouth
21:51 - The Eye
22:53 - Blending Areas
24:45 - Attach Base
27:04 - Final Adjustments
Say Thanks: paypal.me/grantabbitt
My Website: www.gabbitt.co.uk/
Discord: discord.gg/uwF2fcm
Get good at blender series: • Get Good @ Blender
Learn the basics of Blender 3: • Learn Blender 3 for Complete Beginners
#blender #modelling #b3d #gamedev #gamedevelopment #blendertutorial
All Comments (21)
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I was waiting for your tutorial on how to model a knight. Brilliant model but in my humble opinion a couple of ears would make it even better. Thank you.
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For someone who wants to go step further, on 11:00, add bevel modifier, in settings limit method to weight and under geometry/mitter outer set to arc. Add to that weighted normal modifier and you get no pinching or shading issues at all. Also you get completly non destructive workflow and much much less loops and geo fixing. Works great with SubD too.
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i do enjoy the "have a go at that" bit, before showing how to do it. Thats extremely fun to try it yourself before deleting it and following along.
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I watched so many topology videos and for some reason, NOBODY EVER EXPLAINED WHY AN EDGE FLOW (shift+click an edge) STOPS (Vertex needs to have 4 edges connecting to it)! I don't know why, I've heard the term "poles" but that was accompanied by showing the top vertex of a UV circle. To be fair, I probably just misunderstood. In any case; your video was super clear and easy to understand. I've had that issue a few times now and didn't understand why. Now I do! Thank you, the whole video was great! ❤
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Too good. You explains difficult topology handling so easily.. Such a densely packed tutorial without being overwhelming. Awesome..
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Awesome tutorial, love how calm and comprehensive your tutorials are!!
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Such a densely packed tutorial without being overwhelming. Awesome.
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Excellent. Id say this was more 'beyond intermediate' but still a nice step up for people and a stepping stone to facial topology. Looking forward to more!
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topology is not easy at all. I have not checked all messages here, but using "shading smooth" in Blender in a regular basis help me a lot to progress. Please feel free to comment
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I always admire anyone that takes the time to teach. Thank you for the videos.
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Fantastic Grant. You are so generous with your tutorials and your education. Thank you so much.
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Thanks for another fantastic tutorial, and I must say that find the "format" of these tutorials very compelling and useful. Best regards.
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Some things other viewers may find helpful: - You can add a single vert directly from the mesh menu by enabling Extra Objects under Add-ons, rather than merging a cube - 10:14 Turning on Backface Culling under Viewport Shading will hide inverted (incorrect) faces, so you don't have to manually check face orientation Thanks for the great tutorial!
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Too good. You explains difficult topology handling so easily.
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Its amazing to see that you did no sculpting while making this, definitely looking to see what your courses are about!
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Great tutorial and just perfectly helpful for my skill level :) Edge flow is something I'm still trying to wrap my head around.
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Great video, excellent instructing. Answered a lot of questions I had about topology management
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Hey, i am glad, that I am able to see this 3 hrs after you posted. Thank you for your tutorials, they are pure gold. I am quite new to subD modeling, and your series is amazing place to start my journey in this space. But I would be really cool, if could show an UV unwrap workflow !
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These are so nice to make! Can't wait for the next one 😅
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I did the previous version of these challenges some years ago, following the categories in your site. Time goes by quickly. I also wanted to suggest that you inset the faces before extruding the mane, in order to "isolate" its topology from the rest of the mesh (thanks to the poles formed around it). Thanks for your videos, they are a big part of the foundation of what I know.