Improve Your Understanding of Topology #01

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Published 2022-05-11

All Comments (16)
  • @zrise8023
    5:15 A far easier way would have been after using CTRL R to add a loop and clicking once is to press the E key, this Activates "Even", this allows you to accuratly match the Edges that you are Edge Sliding to, you can swap the sides by pressing F for flip whilst (E)ven is on. This also works in Edge slide mode (Shortcut is GG)
  • @ianmcglasham
    It is best not to rely on bevel for this kind of topology. If you select the 3 faces which make up the side of the L-shape and Inset them you will instantly push both the 3 and 5 spoked poles onto the flat side. You can then add a control loop between this inset and the edges to have full control and good topology. The addition of 3 loops over the top - better to think of that as a cross section - and you have perfect topology with as much control as can be achived for this particular shape. Good job though!
  • @tiagopesce
    I love topo tutorials because i can't get bored watching quads being born... You have a very strong point, your pace, it's real modeling, most ppl doesn't remesh their topo like in 3 steps, most real world remeshing is kinda try and error.. I might be wrong but the way you create unused loops and actually don't shortcut everthing seems real world to me...
  • @josephvanwyk2088
    One thing you failed to mention is THE FLOW. The main reason why you do this is not only to retain the shape or to deform/animate, but the flow of topology increases the UV texture map exponentially. I'm giving your tutorial 5/10 hey. Things you should've started in the beginning left up to "discovery" later on. It felt like you were guessing your way into topology as oppose to clinical execution.
  • @user-jp7vk3mn1l
    I know this kind of video actually. The two surrounding edge loops that form the square on the center of the L shape makes the topology have bad UV and displacement options. I know someone who did it before.
  • Just when I thought I was getting the hang of subdiv modelling hehe
  • @cophnia61
    Great tutorial where you explain the importan stuff that other "teachers" omit.
  • @portnumb88
    Could you please tell me how did you align vertices?
  • you have that the first, that the second model is not made correctly. highlight with a shader the place where the angle goes at 90 degrees.
  • @jasonruff1270
    why is subdivide different in edit mode vs as a modifier?
  • @stexiati1
    19 minutes for a basic shape like this is muuch, it is overcomplicated
  • @nandakoryaaa1401
    I suppose this lesson is useful and you made an effort I don't want to neglect, but in all honesty, this was painful to watch because of all the unnecessary actions you did. Maybe having laid out a step-by-step plan before recording a video would greatly improve it. Also, you made a lot of supporting edges for the second shape, but you compare it with the first shape that does not have that many supporting edges. What if you add the same amount to the first shape?
  • @yousefwahba
    thank you but little bet stop quiqe jumping since explanation
  • @Jez2008UK
    I really wanted to watch this, but gave up - your microphone was going in and out, and watching you make stuff up, is not what you want students to try and guess what you're trying to do. Judging by the comments of others (more knowledgable than me for sure about this stuff) I think I'll look elsewhere for better material. Thanks.
  • As soon as people say "vertisee" or "vertice" I realise that they have no formal education so probably shouldn't be teaching on YouTube. Where is the World going to end up when taught by these people. The Internet has doomed us to moral decline and stupidity.