3D Models That Will END Your Career

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Published 2023-04-27
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🟒 3D PIPESSSSS: store.chocofur.com/3d-models-that-will-end-your-ca…
🟒 Subdiv Modeling 01 (old but cool): learn.chocofur.com/subdivision-modeling-basics-tec…
🟒 Subdiv Modeling 02 (old but cool): learn.chocofur.com/subdivision-modeling-intermedia…

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00:00 Step 01: Base Shape
01:59 Step 02: Subdivision Modeling
03:24 Step 03: Adding Details
04:55 Step 04: Modeling Corners
06:57 Step 05: Mesh Smoothing
07:58 Step 06: Corner Patching
09:51 Step 07: Ex

All Comments (21)
  • Pixar: Alright, the next movie will be about a character living in sewer pipes. 3D Modelers: *nervous sweating*
  • @MelvilleG
    Hardcore, bruteforce modelling - exactly how I like it. No addon crap - just pure geometry and perfect edgeflow. It is hard to explain to a normal human how satisfying this watching of perfect topology can be. Thank you
  • @robster7787
    On engineering CAD software, this is insanely easy to make. However, what separates Blender from the rest is that it must be made completely by using only surface modeling, which even in CAD is annoying to do properly.
  • I love good topology and your humor is 10/10. Thank you for the video!
  • @nigellill3222
    Great tutorial, love your channel. This is one of those rare times in 3d modelling where perception of "real world" & "3d world" collide & the graphic artist gets it wrong ! I'm an engineer & the fact is a 3 way metal pipe like this would never be so perfect in the joins. Essentially the individual pieces are cut & then TIG or MIG welded together leaving a noticeable ridge in the junction. If the pipe were plastic it will probably have a "spur" & injection marks over the surface & in the junction from the molding process & quite possibly a molding mark around the outside. The intro model is more realistic than the polished end result which, unless you're going for a polished, honed immaculate finish is not "real world"
  • @Fxnarji
    for the last one, i found it easier to use a Quadsphere instead of a UV sphere. This is made easier by one of the pre-shipped addons, but you can also create a quadsphere from scratch in default Blender. Take a Cube, add subD modifier, add cast modifier, change it to sphere and set the value to 1. Advantage of the Quadsphere is that you have the exact corner topology you need and no need for all that merging of vertecies :)
  • @VasylNovorok
    If this models can end career, i'll have bad news.
  • @AnarGusto
    I'm surprised that you didn't use Chamfers, not even once. Using chamfers is a very useful and handy way to quickly add edge loops from a selection, and it also has the benefit to provide EVENLY SPACED control edge, which would be nearly impossible by hand.
  • @els3SiDfunK
    Instead of using a UV Sphere use a Cube with subdivision surface modifier applied. Then use Mesh > Transform > To Sphere to make it truly spherical. Scale it to fill the gap and cut it. Then just join and merge the vertices by distance. You will need to recalculate the normals but it will result in clean topology.
  • @fiveoneecho
    CTRL + B to bevel is a really useful keybind for this workflow. You can both multiply edges on flat surfaces and sharpen corners very uniformly. It's called "bevel" but the operator actually just splits edges into multiple loops that are evenly spaced, so you can imagine all the things you can do with that...
  • @theAverageN01
    Didn't know I needed this but thank you! Your pacing and clear narration of what you're doing as you do it is what helped me to decide to use your channel to learn Blender modeling. I can't wait to see what you have for beginners to intermediate users.
  • @vldnsp1606
    A thing to add, if you are watching with the idea of working in the gaming industry, cylinders need to have number of separations that can be divided by 4. Reason for that is if you need to optimize it later you can cut every other edge and stay with a perfect circle.
  • @pixeldods
    fun fact, if you don't want the extra edges on the model for the subdivision bevels, you can just use shift+e while subdividing
  • @perkele1989
    For the first one; use the solidify modifier in the stack below subdivision instead. Also extra edge loops can often be worked around by using edge crease
  • @TheDartFrog
    I never expected to have SO MUCH FUN modelling an L shape pipe!! watched the tutorial first, slept on it a few nights, then tried doing it myself (with some minor checks from the vid for specific spots) and I feel like I've actually learnt a lot! amazing vid :D
  • @3DComparison
    This is top notch content! I am so glad I found your channel! Love the video editing, and the steps progress bar!
  • @sounddrone8
    I felt like I was modeling in a weird way, but seeing you do what I do, but in a faster more optimized way, makes me very happy!
  • @gabe2252
    Clean topology is so beautiful. Thanks for sharing!
  • @3runjosh
    mate! I love your eye for detail and your cleverness to achieve it.
  • @dvz911
    Amazing tutorial, thanks! For method 2 i sometimes use a cylinder and a "Spin" tool for a top face, with 90 degree angle. Manipulating the gizmo location can get you a good (more smooth on the sharpest edge tho) effect too. :)