Advanced Boolean Cleanup On Curved Surfaces - Perfect Shading & Topology

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Published 2024-02-23
Hey guys, in this video I show you how to perfectly cleanup the topology on a curved surface after a boolean operation.

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Title: Lovely by Amine Maxwell
Genre and Mood: Hip Hop & Rap + Calm

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Thanks for watching, bye !

Thomas

#blender #boolean #thomascolin3d

All Comments (21)
  • @Purpolorpul
    Topology Warlord teaching the peasants, noble work as always my King
  • @frenklemperd4969
    bro you made a mistake by hiding all these years.you deserve more subscribers just don't give up!
  • @mohsinali03
    I genuinely don't understand how this guy is so damn underrated!!! He deserves so much more attention for the amount of topology knowledge he shines upon us
  • @JRHainsworth
    Instead of eyeballing the edge loop around the booleaned part on the sphere, select the boolean part, press I for inset, then O to make it an outset instead, to create an edge loop an even distance away from the boolean part.
  • @voracdesign
    Wow, really a great tip with the shrinkwrap. Will try as soon as I get the chance
  • @fullyleaded
    On that edge where you eyeball, you can select it and inset, in the inset you inset outwards and it will give you a perfect offset to the edge.
  • @mikoto6505
    I've been modeling basic shapes and and structures for a few weeks now so this will be really useful for me going forward. Thank you for this video!
  • @Tachastasiia
    OH, YEAH - I AM LEAVING THE COMMENT ALRIGHT And I did enjoy this video a lot My God - that's just some magic with topology fixing right there
  • @afrotron
    Glad to see more subd people in the blender community. Most blender modelling videos is just boolean modelling
  • @Babarin
    Absolute banger of a video 🔥 Very profesional, delicate work ❤
  • @filmaker
    Eye opening video! Keep them coming!
  • @robertshaer6603
    Fantastic vid - thanks for sharing these awesome tips! 🙂
  • @Bassalicious
    This is exactly what I needed. Awesome educational content with some really nice workflow tips, thank you so much! I'm currently modelling an old motorcycle. It requires a lot of clearly recognizable primitive shapes like cylinders in the same meshes as organic curvatures that I want to get perfect but often couldn't. In some spots I gave up and resorted to obscene amounts of subdivisions to try and limit artefacts in size. I'm currently at 2 million triangles and the bike isn't even half way done lmao. I really needed this :D
  • @GeraPhoto
    Bro, many thanks for your tuts! You've got a new subscriber 🎉
  • @watchedsmile
    At 3:02 you can select the cylinder mesh and inset then press ‘O’ to outset. This quickly gives you a uniform control loop on the outside rather than manually using the knife tool