Topology Study : 2 Radial Array Methods (Default Tools & Hardops )
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Published 2023-07-04
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Thomas
#blender #3dmodeling #thomascolin
All Comments (21)
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Top quality as always. Congrats on 100. Road to 1k
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Clean, precise and straight to the point,👍
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Thanks for sharing! There's so many good tips and tricks packed in one video, It is so helpful. I was looking to create a radial array using hardops and I realize now that it is super easy 🤯 You got a new follower, keep it up 🔥
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I think that my biggest set back sometimes is that I failed in math. Please keep teaching me math tips!!
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Great stuff, straight to the point and flawless execution.
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Nice video man, clean and precise, keep it up!
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Thank You
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brilliant!
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This is awesome! Please make more videos about quit tipe and with Addon comparison!! This is what I'm wondering about.
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Solid video brother, alternatively, at 1:50 when youre doing traditional radial array with empty you could instead take the original cylinder in the edit mode and spin it using duplicates and set 360 angle and you're done. Infinitely faster method in cases when you dont need to keep array mod for further tweaks
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Can you please make a video about revealing all of the add-ons that you use and maybe some tips about using them, that would be awesome!👍👍
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Amazing, I have learned a lot from you and Aryan
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I never knew how to use the radial array at 1:50. I will make a short about it and mention you.
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top video,thanks
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Sharing source files and cleaned 3D models with permission can help us to practice cleanup techniques.
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For anyone stuck on the Array part, I'm finding that the arrayed object's Origin has to be in the same location as the Empty in order for it to work right. If I skip that step, the iterations are all rotating around the object's Origin as well as around the Empty. This seems to be the case with or without Hard Ops. Please comment if this should not be the case, but that's what's happening here. Thank you, Thomas, I learned a lot!
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Great video! I have a noob question Thomas, eventhough you achieved perfect quads at one point, you still added some more geometry (at around 3:26), you said ''support loops'', why do we need those? Are elongated quads bad? One more thing, I have realized it's possible to make concave quads, I don't know where this might be useful, but are concave quads something to avoid or are they harmless?
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Your tutorials are great but could u please stop using the music. Your voice alone is million times better than any music.
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Hey bro...nice.. which is your niche
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the tutorial skips meny steps and doesn't have the keything where it tells you what keys you are pressing. great though